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  1. #28
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by kukurumei View Post
    You're the one creating assumptions. CT was originally set for release at a much harder rate, but the gear plan itself was not. Their plans was always in alternation, it just wasn't tweaked right.. And Yoshi even stated that he intended for this progression.

    If you ever managed to scrub though the CT interview section. CT itself was not hard like ilvl hard. It was gimick hard in that there was too high of a ceiling for error then they wanted it. Basically think of almost every fight that ended up like atamos. Except instead of 4 people on the platform we had 6, etc.

    Same CT with less derps.

    If you're claiming that I am putting words in SE's mouth, you're tripling it.

    Developers made it clear that they wanted a "end game focus" then a "catch up focus" alternation. You are so focus on the 1st that you are ignoring the 2nd.
    Yea it was postponed but it was still intended to fit between AK and coil.

    As you said coil was a lot harder than intended because people were attempting it in the wrong gear, which was kind of my point.

    Quote Originally Posted by Gesser View Post

    I have been thinking however... I would be totally fine with 16-man rather than 24, which I think would make for a fine compromise.

    Not too hard to manage nor collect members, could be ever so slightly 'easier' than BC to accommodate for the increased # of participants. It could drop interim gear between that of 24-man CT & 8-man BC (i85).

    Thoughts?
    Sounds good, too good to happen :P
    (1)
    Last edited by Jinko; 03-21-2014 at 05:59 AM.