Results -9 to 0 of 70

Threaded View

  1. #27
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Gesser View Post
    1)

    3) please don't create grave assumptions & in doing so disrupt the useful conversation.

    You're the one creating assumptions. CT was originally set for release at a much harder rate, but the gear plan itself was not. Their plans was always in alternation, it just wasn't tweaked right.. And Yoshi even stated that he intended for this progression.

    If you ever managed to scrub though the CT interview section. CT itself was not hard like ilvl hard. It was gimick hard in that there was too high of a ceiling for error then they wanted it. Basically think of almost every fight that ended up like atamos. Except instead of 4 people on the platform we had 6, etc.

    Same CT with less derps.

    If you're claiming that I am putting words in SE's mouth, you're tripling it.

    Developers made it clear that they wanted a "end game focus" then a "catch up focus" alternation. You are so focus on the 1st that you are ignoring the 2nd.
    (1)
    Last edited by kukurumei; 03-21-2014 at 02:50 AM.