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  1. #21
    Player
    Balfreid's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    134
    Character
    Infinite Apple
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Taruranto View Post
    I've been a part of FFXI endgame for years, a game far less forgiving and that required far more dedication than this and that required an alliance to basically do anything.
    I raided in XI since NA launch till early WOG. Did absolutely every content there was to offer in the game. (Dynamis, Sky/Gods, Sea/Jailers, Limbus, 3-Kings, Salvage, Nyzul-Isle, Odin, Dark-Ixion/Worm and ZNM.) Whats your point? Mass player content will only hinder your progression and should be a thing of the past. Outside of CT (Being a Duty Finder Raid) No raid content should be 24man... There just no point to it anymore.

    And actually, I am quite a social person Mr. Lalafell. I just really hate idiot players.
    (2)

  2. #22
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Balfreid View Post
    Having a FC will still never make up for AFKs, people not showing up, idiot players, idiot leaders ect.
    The more people in a FC the more idiots = the harder it is to make a stable group.
    Have you ever tried running your own 24man group in an other MMO? It's a pain in the ASS
    I will take my 8-man content any day of the week kthx.
    I have for over 10yrs.

    And you know what. FFXIV is the hardest mmo I ever had to organize in my life. It take me 4-5hrs a week to try to get my schedule together where I have exactly the right jobs in the 8 man partys, make sure those people have the same playtimes, and make sure there is enough people with experiance to win. And the crap part is even with all my work... I still have people sitting out every week being forced to party finder it.

    For a guild low man IS BAD!!!! For pugs low man is good. It does not matter what your opinion is. but it is easier when running a real guild (not to be mistaken with a static. FCs with 10-12 ppl are not guilds they are statics) when you are able to incorporate the whole guild.
    (1)

  3. #23
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gesser View Post
    What I'm saying is that we need 24-man content in line (both difficulty & ilvl-wise) with BC6-9~.
    If I can barely ever get seven other players that know what they're doing, I can't even imagine what 23 would be like, but I guess this would satisfy large FC's with good members.

    A 24 person dungeon as hard as the hardest turns of BC would definitely be a good challenge, but they would most likely be able to be completed only by large good FC's, and with the current track record of trying to make content that appeals to the biggest number of people, I do not see this becoming a reality.
    (1)

  4. #24
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Musashidon View Post
    we will get the next part of ct in 2.3
    Thing is I don't think CT is meant to be difficult, they've always said it would be fun easy pick up and play content.

    They should definitely think about hard alliance based content though, but as others have mentioned unless they change the way alliances are built through DF the majority of groups will fail.
    (0)

  5. #25
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jinko View Post
    Thing is I don't think CT is meant to be difficult, they've always said it would be fun easy pick up and play content.

    They should definitely think about hard alliance based content though, but as others have mentioned unless they change the way alliances are built through DF the majority of groups will fail.
    Even if it's not PF, can you honestly say this will be doable content if you're not a member of a large FC? Think of how many bad EX Primal and T4 groups there are on the PF and now imagine doing content like that fit for 24 players and expecting 23 other people to know what they're doing when putting your hope on 7 is hard enough.
    (1)

  6. #26
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Who said it has to be as difficult as BC... just make it not drop vanity gear and people would be happy.
    (0)

  7. #27
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Odett View Post
    Even if it's not PF, can you honestly say this will be doable content if you're not a member of a large FC? Think of how many bad EX Primal and T4 groups there are on the PF and now imagine doing content like that fit for 24 players and expecting 23 other people to know what they're doing when putting your hope on 7 is hard enough.
    So yea it should be optional for large FC's, how about something like 24 man primals.

    The loot should probably remain the same, but have 3 coffers, it gives the people who want large scale content something to do whilst not punishing smaller FC's.

    I mean they could even go one step further and copy WoW with its scalable raid content.
    (0)
    Last edited by Jinko; 03-20-2014 at 08:50 AM.

  8. #28
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jinko View Post
    So yea it should be optional for large FC's, how about something like 24 man primals.
    Do we really need more variations of Primal fights?
    (0)

  9. #29
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Odett View Post
    Do we really need more variations of Primal fights?
    No, but it's expensive to produce content, and you don't want to be making content that is limited to a certain group of players. (Which makes Primal's the obvious choice)

    Besides its all about variation, nobody would be forcing anyone to do it.

    I guess I'm suggesting scalability instead of new/dedicated content.
    (0)
    Last edited by Jinko; 03-20-2014 at 08:56 AM.

  10. #30
    Player
    NovakAlder's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    31
    Character
    Novak Alder
    World
    Cerberus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Odett View Post
    Do we really need more variations of Primal fights?
    I suppose you'd at least need an alliance to take down an elder primal like Bahamut.
    (0)

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