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  1. #1
    Player
    Donoho's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    11
    Character
    Briareos Donoho
    World
    Exodus
    Main Class
    Archer Lv 60

    Suggestion: Instanced Individual Job Training

    I've seen training dummies used to practice rotations. Early Class Quests and Guildheists exist (as far as I can tell) for further training. What if you take the instancing of a guildheist for 1 player, mix in some Street Fighter IV training simulator and achievements? Possible scenarios:

    • A list of job based rotations are provided with increasing complexity. This is similar to the standard leveling process but allows for focused mastery. No exp gained. Score/Achievement based on successful execution in the shortest time possible.

    • You create your own custom rotation you'd like to execute and are scored according to optimal timing/input.

    • You have a limited amount of time to pump out the most damage/healing however you see fit.

    • How many casts can you silence/stun/interrupt in a row?

    • On higher difficulties, add AOEs (your choice or random).
    (2)

  2. #2
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    This is a great idea. Lots of people just don't use their basic rotations or stun/silence moves.
    (0)

  3. #3
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Street Fighter 4 training? Like the Challenge: Trials? (for reference: http://www.youtube.com/watch?v=ITNdQ-RXSgY ) I can see it being helpful for learning rotations or even just what skills do (particularly positional ones). Though I can't imagine FFXIV's would be very challenging (if at all, and I'm talking highest difficulties). Unless you need precise timing for certain actions, it would mostly just be useful to see what rotation combos are the most efficient.

    Also, knowing some players in the community, if you don't do the absolute best one at all times you'll be labeled "bad" (I mean people already do). That'd be like me being labeled a bad Ibuki because I can't consistently do Sako combos.
    (0)
    Last edited by File2ish; 03-20-2014 at 01:25 AM.