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  1. #91
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tupsi View Post
    You farmed up the items from monsters or mining/botany...they USED to exist from outside of vendors.
    If you mean the philo mats, no
    During 1.23 they were sold by NPC at the hamlets for 100k gil (50k gil if the hamlet was at level2).
    I think a NPC would sell them again for many gil or they drop also in the lv50 dungeons. Or they would be now "treasure hunt only" items.
    (1)

  2. #92
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I hope having max rep from beastman dailies is a requirement so it feels like I did those for something.
    (0)

  3. #93
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Yumi_umi View Post
    1 thing to think about is if the zodiac wep will be a few ilvls under allagan 2 weps.
    Won't zodiac be more valuable as it "can be made to fit ur preferences?"
    Main stats + weapon damage always > anything else, so if it's higher in ilevel then it will always be better than anything below it.

    I don't know where people are getting the idea that zodiac weapons will be the strongest, if they followed the trend from 2.1 allagan will have a slightly higher ilevel. It would be backpedaling on a previous change.
    (0)

  4. #94
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fawkes View Post
    I wonder what dungeon they're going to curse by shoving darklight into it.
    Sastasha muahahaha j/k Probably the new hardmode dungeons
    (0)

  5. #95
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by CYoung187 View Post
    I just hope that the new Zodiak weapons have some staying power if they are hard to obtain. Not people are getting them 2 weeks before 2.25 hits, now something better drops from New Primal Ex.
    From what it sounds it seems to be a continuous update through patches. So for e.g. just keep upgrading your zodiac weapon will be sufficient and comparable to farming allagan weapons from each patch. Difference is you use one weapon and upgrade it compared to farming several disposable weapons during the course.
    (0)
    Last edited by chococo; 03-20-2014 at 05:41 PM.

  6. #96
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by LineageRazor View Post
    Honestly, I don't see any harm in having an ueber-item available with a ridiculous time commitment - as long as the time commitment is ridiculous enough that no sane player would expect striving for such a weapon to be the norm.
    This depends on what you mean by "items". Weapons and armor, no way. Titles, achievements and vanity gear, sure.

    The trick is more how these rare items affect progression. Giving people something to aim towards is a good thing, but general balance between players is also important.

    As for why relics weren't mandatory in FFXI, most relics were considered a joke for a considerable part of FFXI's lifetime, with the only two exceptions being Gjallarhorn and Aegis (since both ignored mechanics of their respective classes). No one cared about stuff like Gungnir, and even laughed at the BLM weapon (that was outclassed by lv50 elemental staves). There's a reason LS's prioritized Gjallarhorn and Aegis over pretty much everything else.
    There are endless threads by folks whining about there being nothing to do, nothing to grind for. Give them a grind of this magnitude, and maybe it will quiet them for a while.
    Those threads will continue regardless of what is done. It's better to ignore that bunch instead of risking making the experience harsher on those who are having fun with the game.

    -------------------------------------------

    I'm curious to see how this approach of pushing the gear down will pan out in the future. The idea of darklight being pushed down to being dungeon drops is interesting and I'll admit I don't think I've ever seen anyone do that. I can see the Zodiac weapon stuff being more along the lines of Val'Anyr (bosses drop fragments, kill bosses repeatedly and collect all fragments). At least I hope so. Don't need the "you must kill a boss in a specific way to progress" objectives that Shadowmourne had.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #97
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Zumi View Post
    In what ways can they make Zodiak weapons take longer?

    Possible ways to make this take longer:
    Requires several items bought with new tomes, thus taking weeks to finish due to caps
    Requires some tokens from a weekly quest
    Requires a crafted weapon with over melds.
    Requires random drops from new coil taking weeks to finish due to lockouts
    Requires random drops from dungeons.
    Requires daily items from daily quests which you must do daily to finish.
    Requires a certain amount of EX primal kills.
    Otherwise known as a "stay subbed" legendary hmmmmmm
    (1)

  8. #98
    Player
    Mattlex's Avatar
    Join Date
    Jul 2012
    Posts
    95
    Character
    Onion Lord
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Perhaps part of the the quest requires you have to get an Item from clearing every dungeon in the game again but can only be done via Duty finder! That would be a way of them getting people to do the lower level stuff and help newbies at the same time
    (1)

  9. #99
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Daenerys_Sedai View Post
    ah true. but it would be nice to get something shiny in the process.
    They also drop darklight
    (0)

  10. #100
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    Maybe to get those Zodiac weapons we'll have to defeat all the trials going alone in the duty finder. If that's the case I think I'll pass
    (0)

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