Quote Originally Posted by Songi View Post
What you're not realizing is, this is just the beginning of how a game evolves into p2w.
No, no it is not.

I've played actual P2W games. This is not that.

I was going to tell you about Archlord, my first taste of an actual P2W game, but there's not enough room here to type it all out. Suffice to say, it was an open pvp game that sold equipment and ridiculous stat boosts, like 20%.

The P2W model is designed to fail. They launch, they attract people, and they wait for someone to spend hundreds or even thousands on the cash shop, then curbstomp the entire playerbase as an unstoppable dollar powered juggernaut. Then everyone quits and they license it to some American sucker like Codemasters or Aria Games.

It's designed around giving paying customers the ability to make nonpaying customers angry at video games. Not shaving 10 minutes off your gathering trip.

And you don't need that HQ bat fang you've been saving, clean out your retainer.