And you dont get to define P2W, P2W is different for everyone. The fact that everyones example is always "Its not going to help you clear coil so its not P2W" is flat wrong. Someones definition of winning may be collecting large amounts of gil, retainers clearly help with that.
me
Someone finally managed to articulate my thoughts on P2W.
Thank you.
it's not a goal they want people to have. it's an option they have to offer because some people truly regret their design choices but by design (of wanting people to be attached to a single character), they don't want that as an in game goal for people to race change every month or so.Um, I don't get it lol
It's better to have the item instantly when paying for it, than it is to work and play the game towards it...?
As a player I'd like to think that the more things I can do in-game - The better. I'd like every single thing to be obtainable in game, even if it's super rare or take days to reach to - more goals for me.
FFXIV: A restriction reborn. The whole game is already locked out. I don't see why not put a lockout on that if that was a problem for them. I somehow lean to believe it's to get more money on top of a sub and not because "they don't want people to race change every month or so."it's not a goal they want people to have. it's an option they have to offer because some people truly regret their design choices but by design (of wanting people to be attached to a single character), they don't want that as an in game goal for people to race change every month or so.
In fact, having it on an online store with no lockout, would allow players to change every month or so, while having a lockout in game would not.
I'm trully split with this one....
It's great that dumb people are now paying for more resources in the game I love. It's also concerning when taking into account the slippery slop theory of where this can go.
All I can say is, if they advertise in game for players to make these purchase, I will get agitated by it all real fast. SE's is walking a dangerous line with this one.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
I'm a bit concerned where this is going.
I can understand server transfers being an optional service outside the game but changing looks and now item storage... I've played enough f2p mmos to see the bad direction because those 2 items are the top sellers in a cash-shop!
If it really comes to the point where we can buy additional inventory space, I can see the game losing players and eventually go f2p, regardless of what Yoshida said or promised...
No need to be concerned - Gamers want this kind of system as they continue to buy unfinished games, pay for DLC and continue to make F2P and P2W games popular. Every game eventually will follow suit because it's an obvious source of revenue ANY company would want to tap into.
You don't need more than two retainers anyway. With two, you have more than enough space to have all your crafting materials, gear, and other items.
There were many players that said Diablo 3 wasn't Pay to Win with the RMT AH. They said that "You can't p2w in PVE content!"
All of them were crazy though. Items that weren't that good was selling for a max of 250 irl dollars.
Last edited by Doo; 03-20-2014 at 01:14 AM.
While I do think that it's a minor infraction against the player base to charge for extra retainers, I wish they wouldn't. I'm torn between being upset and realizing it's not that much of a big deal.
I will not be purchasing an extra retainer though, I don't agree with it so I just won't. It's the best way to send the message "hey don't do this in the future".
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