You had to pay extra for more characters in ffxi... how is this a problem?
MMO's have been very generous, remember that crazy recession? MMO's didn't bump their prices.. but people don't notice these things eh?
You had to pay extra for more characters in ffxi... how is this a problem?
MMO's have been very generous, remember that crazy recession? MMO's didn't bump their prices.. but people don't notice these things eh?

How is selling you retainer, selling you gil? You don't miraculously farm 10x faster now if you buy 10x retainer. You have more space to sell stuff, but you won't be able to replenish faster.
Lol at only selling farmed stuff which is basically the worst way to make gil via MB. Anyway your whole argument is thus 100% invalid.

You don't miraculously spiritbond 10x faster.
You don't miraculously craft gear 10x faster.
Nothing at MB is a good gil making method, i will have fun selling coil and primal runs, you can stay poor.


All this talk about an extra retainer = P2W... really pointless the selling power is redundant in an economy where money has little value outside vanity, housing, and getting my hair did.
Also to end this fantasy world ideology... selling mats pales in comparison to the sheer power of selling extreme clears and soon to be turn 5 clears. The time spent clearing the fight would take a large period of time in selling items to overcome. Also in order to sell the items they have to obtained somehow and I get a feeling that when retainers go to gather mats they won't be bringing home a lot. However, if this helps people get more money to pay groups of us that does this, by all means buy 20 retainers.
Last edited by Mardel; 03-20-2014 at 03:28 PM.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
As long as there not adding any "Gambling" system where you pay a crap ton of money for a chance at a "Rare powerful Equipment", Im fine. That or a system where enhancing the stats of a weapon is made easy with money. For example, a Scroll that would make Over melding 100% success. <~ that is bad LOL. OR just having to use real money to be on par with endgame content.
Don't gets your hopes up, because that's probably next.As long as there not adding any "Gambling" system where you pay a crap ton of money for a chance at a "Rare powerful Equipment", Im fine. That or a system where enhancing the stats of a weapon is made easy with money. For example, a Scroll that would make Over melding 100% success. <~ that is bad LOL. OR just having to use real money to be on par with endgame content.
PS3 limitations


If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
This reminds me of "TERA", about some RNG boxes added to "cash shop" while it was P2P. the forum generated hundreds of pages, the so outrage RNG desire item still went on sale, but community received an apology and EME promise not to do it again....Few month later game went F2P.
Not saying FF14 is on the same situation as their subscription numbers/population I see seem pretty healthy. But I wold much rather let this "convenience" retainers go on sale and let SE generate more revenue to improve the game/faster content than allow F2P. if this game ever goes F2P, all hope is lost for P2P MMORPGS and will be the last MMO I will play.
The Choice:
A: Allow SE to generate more revenue by selling non-balance breaking items/Fantasia/retainer (the auto gathering concerns me, guess have to wait for 2.2 retainer features)
B: Further push the idea of F2P (different thread on this matter) on Yoshi P's mind.
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