Incidental they may be. But benefits at all, they be.
Buying extra retainers with real money was planned since 3rd beta of old XIV. The planned price was 1$ each month for each additional retainer. It only never came because of the problems XIV had after first launch. But I always wished that I can buy a third retainer.
http://ffxiv.zam.com/forum.html?foru...07785645538689
http://www.mmorpg.com/gamelist.cfm/g...s/post/3867586
At least, we don't need to buy extra character slots for 3$ each month anymore.
Since 1.0 to be exact. Each character slot have cost 3$ extra. Someone with 2 characters could have do 8 leves more each day than someone with only 1 character. 3$ extra for the double content.I hate to say this, but Micro-Transactions have existed in this game ever since the 2.0 release in the form of World Transfers. So complaining now that they are introducing additional services to their Micro-Transaction Service is kind of silly. If you were really upset about Micro-transactions being in this game, you should have started complaining when World Transfers were introduced to this game.
Last edited by Felis; 03-20-2014 at 07:44 AM.
Okay since people don't realize the potential problem with something like this and no one wants to explain it clearly:
The issue is NOT the fact that you can buy more retainers. The issues is what these retainers may be able to do. If they can go on Ventures, then it's 100% P2W no matter how miniscule the advantage is and only benefits RMT. Unless there's a limit on how many retainers you can buy, you can drop $100 and have all 100 retainers go out on ventures and farm stacks of mats for you. It would actually just be SE providing the bots at that point. Though from what it seems like, it takes these tokens to go on ventures which means that it wouldn't matter how many retainers you bought because they all have to go on ventures using the same token pool. However, this problem could appear again if SE starting selling Tokens in the cash shop.
The second issue is more of a gray area. Can these retainers sell to the MB? The MB largely limited by the inventory space of the retainer. If you can buy more retainers that can sell to the MB, that is an advantage. As a business owner IRL myself, I can tell you that is 100% an advantage and would be P2W. If you can only sell 50 items, but the next guy can sell 100 items then the next guy is going to end up making more money than you.
If the added retainers were JUST mules, then it would not be a problem. Yet, we have no idea what they are so SOME concern is valid.
I have 4 retainers already on the same server, connected with the LS storage. You don't need to buy extra retainers to abuse the ventures (which nobody know what it do exactly) if you can have already 16 retainers without extra costs (if your LS leader allow it to bring 7 twinks into the LS).Okay since people don't realize the potential problem with something like this and no one wants to explain it clearly:
The issue is NOT the fact that you can buy more retainers. The issues is what these retainers may be able to do. If they can go on Ventures, then it's 100% P2W no matter how miniscule the advantage is and only benefits RMT.
And beside this. I think each retainer need to be leveled separat. And if they have the same level speed like the Chocobos, then nobody would level up more than 1 or 2 retainers in short time.
Last edited by Felis; 03-20-2014 at 07:38 AM.
I, for one, welcome my extended inventory overlords.
As said before, it was planned for a long time, and as well pointed by Dhex, it seems like tokens have a good chance of being acquired at the same rate for every person, no matter how many retainers you have, which would make things even more fair.
And even if it isn't, retainers bringing 7 Apkallu Eggs per real-time hour won't break the game. More storage isn't P2W. What's "winning" in a MMO? Getting "a thing" first to point on other's people noses? How is an extra retainer going to destroy the balance of that? What the hell are those individuals posting here thinking? This thread is a new level of bad.
Sometimes I wish we could use a flamethrower on forum databases.
"Absurdity is the only reality."
~Frank Zappa
This is a really disturbing possibility. THE deciding factor for me to come to FFXIV was to support an MMO whose devs I felt I could trust to not turn it into a cash shop mess.
Meh, they should just get rid of the idea completely. 2 retainers is more than enough. I'd rather not support stubborn hoarders that cry about paid extras that don't hurt the game or the method of progression in the most remotely meaningful sense. This coming from a hoarder myself, mind you. I'm just not overly stubborn about getting rid of things.
If the complaints truly come from the sense that the game is P2P, and that this just opens up fears of meaningful micro transactions, they shouldn't be bothered at all by the possibility of it just being canceled entirely (meaning you're not losing anything, you just won't gain it... like everyone else).
Last edited by Welsper59; 03-20-2014 at 08:26 AM.
I hope they don't add Retainers as micro-transactions I rly don't think we need it.
LNC ~60~ DRG CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
FFXI - Elia 2007 -★- 2010 FFXI ~ 2002 -☆- 2007FFXIV - Xaimera Zeal ★ 2010 -☆- 2017
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I completely agree with the OP and, as I said in another thread, I don't see this as very honest. They make us keep some items sitting in our retainers until they flag them as storeable in the armoire (retroactively, instead of on the same patch that they're introduced) and then they make us pay real money for more retainer space? I don't know what to think.
If I pay a monthly sub I expect to be able to obtain everything in-game, even if I have to do a very long quest or whatever. These kind of microtransactions are a no-no for me.
Even if it was known since 2010 that we can someday get an extra retainer for 1$/month?
Would you also do a very long quest for server transfer?
Last edited by Felis; 03-20-2014 at 09:53 AM.
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