Quote Originally Posted by Kitru View Post
I think it's important to keep the random element when tweaking the proc, but I'm not entirely sure that having it proc off of Medica would be all that useful. Recall that Sacred Soil is used *before* the AoE damage occurs and, on top of that, Succor can be used preemptively as well. WHM AoE healing are entirely different. Proccing off of a Medica cast only marginally less likely to end up with a wasted proc as it currently does, which is why I suggested attaching the proc to an ability you're liable to be using before a big AoE event, like Cure or Regen; even if you're liable to get some wasted procs, you're more likely to have a proc active at a time when it would be useful.

A potential middle ground would be to have it proc off of Medica II, since it's an effective ability to cast in preparation for an AoE, thanks to the HoT component, much like Succor. I would probably have it proc off of the cast as opposed to targets getting healed so as to prevent requiring a ludicrously low proc chance to prevent a practical proc chance being too high (even a 5% chance per target healed by the initial component on 8 targets would amount to a 33% chance to get the proc).
Yes making it proc off the regen ticks would be a bit of a nightmare balance wise, thinking about it you could also change the mechanic to something completely different and change presence of mind to make the next 3-5 casts cost 1/2 price.

Then in turn make cure II have a 15% chance to make the next regen +50% in potency or something similar.


Quote Originally Posted by Kitru View Post
Reducing the damage just makes it less likely that you'll get the heal off without the debuff that provides the healing. Even if you can use it more often, you're reducing the "proc" chance. If you want to have the heal be purposeful, it needs to be predictable (which it isn't now because you have to be crazy lucky to get it at *just* the right time), which is why I say that the debuff needs to be present on the ability by default. Reducing the CD is just trying to turn it into more of a DPS tool, as opposed to a more reliable self heal, which is what I'm inferring your intent to be.
I was only suggesting reducing the damage for CC, so it is 100 potency every 40 seconds without the healing portion of the attack. 200 potency every 40 seconds for a warrior with the debuff to heal them if the target dies while the debuff is active. Going back to the debuff, basically it was mercy stroke to place a debuff on the enemy that lasts 6 seconds, if they die within those 6 seconds the warrior gets the healing effect.

I was mostly suggesting lowering the CD for CC because, 1 button every 90 seconds for the last 20% of the fight (which means one activation usually) is kind of boring. I honestly think that all CC abilities should do something different depending on the class that CCs it but that is not the model we have so that might be for another time/thread.