A lot of people like to talk about changing some of the abilities, while agree with some of those ideas there are some traits in the classes currently that do very little. In some cases they do close to nothing. I would like to discuss some potential changes or at least indulge in some wishful thinking to find some of these traits a place. (Disclaimer: I might have gotten some of the ideas from discussions on the board but I can't honestly remember, I just would like to present some ways forward for the traits)
Gladiator:
Awareness: Change this give you a buff to prevent the next 3 critical strikes against you. No timer on the buff.
Enhanced Awareness: Awareness now prevents the next 5 critical strikes against you.
Arcanist:
Enhanced Pet actions: 50% chance for when your pet scores a critical hit with an auto attack to make your next Ruin II, Adloquium or Fester used within 10 seconds a critical hit.
Thaurmaturge:
Surecast: During your next spell you may move while casting, lasts 10 seconds.
Enhanced Surecast: No change, but the trait becomes better with the change to surecast above.
Conjurer:
Overcure: Your casting of Cure II gives you a buff that stacks for up to 5 times (no timer on the buff). Every stack of the buff reduces the cost of your next Cure III by 10%. When Cure III is cast the stacks reset.
Maurader:
Mercy Stroke: Change the CD to 20 seconds. Remove the healing portion.
Enhanced Mercy Stroke: When Mercy Stroke is used you place a debuff on the enemy for 6 seconds, if they die within that time you restore up to 20% of your health. This debuff may only apply once every 40 seconds.
Enhanced Fracture: Storm's eye now resets the timer on the debuff portion in addition to the extended time.
Reasons for the changes:
Gladiator: Currently Awareness is used with other CDs as it isn't all the great, in addition it may actually do nothing when you press it. As enemies likely do not have a high critical rate in the first place. Changing it to the above means that when you use the ability you KNOW it will mitigate damage, just like any other CD.
Arcanist: Currenlty Enhanced pet actions give you either a 0.1% improvement on dps or hps, which means the trait is kind of superfluous. Changing it to the above means that the hps or dps can be improved by a fun little ability you have to pay attention to. I haven't done the math behind how much this would improve dps/hps but if needed adjust the % chance to the appropriate level.
Thaumaturge: I really don't know many people who use the ability as is except maybe in pvp. This would solve some of the blm issues with moving and still make it useful as a cross-class ability.
Conjurer: Overcure currently always comes into play when you don't need it, after all when you are cure II bombing you are likely doing single target healing and not AOE. This should at least build up some charge so when you do need cure III the trait has done something.
Maurader: This change is a quality of life change for mercy stroke and makes it a little better for the melee who cross class it. It might improve melee dps by a little bit but it is only for the last 20% of the fight which goes the fastest anyway due to limit breaks and most CDs usually being up for the last stretch of a boss. If the dps does get to high for melee because of it you can change it to 40 secs and have the trait reduce it to 20 secs. (healing portion still only every 40 seconds.)
As for fracture, I want the trait to do something other than add more to the duration. After all, how many Warriors actually use it? I see more Monks use it and Dragoons (before 2.1 anyway). Any ideas on better traits in its place?
The idea is to suggest changes to the less useful traits so they actually come into play and feel potent when used. Since most of the ones I've listed are rather lackluster and made me think upon first viewing "Oh, okay, this trait isn't that good".