Quote Originally Posted by Lucke View Post
What I don't get is why do we have to kill him?
Mainly because he's not literally Good King Moggle Mog, the benevolent Moogle King from the folk tales. He may not be a full-on primal, but he's still an aetherial coalescent summon that will drain the land of it's aether and react violently to anything that threatens his supply of it, regardless of how he acts otherwise. He even isolates and "tempers" the Mooglesguard - though his "tempering" is seemingly quite different than that of Ifrit. Usually we'd have to put down anyone tempered, but the Moogles were able to get by with a firm thrashing and a sincere apology. Is that just a matter of King Moggle Mog not having the belief of hundreds if not thousands of worshippers? Or does he lack that essence we hear about in reference to "true" primals? Who knows. But by slaying him we freed the Mooglesguard of his control, restored the aether to the land, and prevented him from building an army that would surely have become aggressive and expansionist within the Twelveswood.

That they were our friends is probably why we assented to the request that we not just outright kill the Seven Jesters.