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Thread: Lag Resolution

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  1. #2
    Player
    Sarahlv's Avatar
    Join Date
    Mar 2014
    Posts
    5
    Character
    Sarah Sureshot
    World
    Exodus
    Main Class
    Alchemist Lv 50
    One solution may be delayed events. The server would send the command to display the aoe target area a second or two early. For example, AoE Hitbox 1 in 2 seconds. The client would then take the average ping, double it, and subtract the time from those 2 seconds. It would then display the aoe field at that time. One ping subtraction would account for current ping: 2 seconds on server side would account for the delay the client has in receiving the calculation. Given a ping of 250ms, a 2 second head's up turns into a 1.750 second warning client-side. The second ping subtraction would account for the hit/miss check. The server's check would happen where the client was 250ms ago - the position that the client saw when the aoe hit. The client would, thus, show the aoe area for the intended duration, enabling all users regardless of ping, the intended time to avoid an attack.
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    Last edited by Sarahlv; 03-19-2014 at 02:52 AM.