I thought your review was fair overall. People already pointed out the MB history thing so I won't go into that.
Regarding crafting: Yes, it can seem a pointless system opposed to pass/fail if you're only spamming standard synthesis, but this isn't the most efficient way of crafting. The pinnacle of crafting is synthing High Qualty items, which are noticeably better than their Normal Quality counterparts. If you're not using all HQ materials, having the right abilities at your disposal and a little luck makes the system a lot more deep than it is at face value.
It's possible to easily and quickly level every craft to 15 just utilizing NPC vendor materials. Each class gets a cross class ability at 15. I might suggest you try taking some of the crafts that far just to see how much more depth this adds to the crafting system.
You're not incorrect in saying that crafting is fairly useless in the long term though, but this is a development team decision as they want the best gear to come from the hardest content. Crafted gear enhanced with materia is supposed to be a stepping stone to supplement your gear along with gear you can buy with end game currencies.
They're supposed to be adding some "Master Recipes" in the upcoming patch, but I still don't see how they will be on par with the new armor that drops. Personally I find crafting to be a fun (and sometimes frustrating) diversion when I don't feel like doing battle activities. I have two crafts to level to 50 as of now, and I might work on getting one of them (Blacksmithing) to 50 this weekend in preparation for the patch as they should be adding new ilvl90 recipes that could help fill some gaps on some of my alt characters to prepare for the next tier of content.
In summary, crafting is definitely not for everyone, but I believe you're doing yourself a disservice to completely write it off without playing it as it was meant to be.