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  1. #1
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Mephistopheles View Post
    AOE's are bad if there's below four mobs. Three and below is where you will kill them faster if you stick to the single target rotation
    For me (as a DRG) this is very true. BRD its even worse.

    Three mobs or less its just not TP or time efficient to AoE. If anything, it slows you down to AoE 3 or less enemies.

    4+ is definite AoE territory. But, yeah, the tank has to be able to handle the AoEs.
    (0)

  2. #2
    Player
    losttemplar6's Avatar
    Join Date
    Sep 2013
    Posts
    77
    Character
    Shorty Themagnifecent
    World
    Leviathan
    Main Class
    Conjurer Lv 50

    opion of a random tank

    this will be a long reply so bear with it and sorry for the lack of grammer and spelling errors as its not my strong point

    this is a mixed bag of nuts thread aoe pulls depend on a few things

    party compelation

    war tank scholar 2 blm nuke fest
    pally whm 2 mnks take first few pulls slow see where your party is sitting

    now is this absolute hell no i have tanked wp with 2 monks and a whm i am a pally and we speed ran it in bout 15-20 mins woulda been faster but i had a call lol oops my bad

    party skill

    this is the part that pisses people off yes skill no not talking gear lev or dps big pulls involve watching your agro managing mana avoiding aoes proper cc timming and working as a team this is skill and something that not all players have and yes this includes myself at times as well we all start having to learn

    level of content

    this is the most important what level content is the group doing as abbilities for each class are honestly poorly done in the game as the game is ballenced in tiers and partially for pvp and pve at current max levels early tanking for example aoe agro is a bit harder to hold as if you team is not aoeing and decideds to focus they will rip off you each time healing early on is fairly limeted to mid level dps some classes dont get a decent aoe till mid level

    in the end it is the tanks decission how to move through content the more comfy the tank is the faster he/she will be going

    and to deffend other tanks who dont aoe pull it really isnt the mentality of tanks in ff14 to aoe pull that comes from games such as eq wow ect where battles are alot faster paced ff14 is slower combat as it still sticks close to the old turn based style combat system they used to use

    you may disagree with that statement but its pretty true i was speed running wp before they did the tomb change to it cause it used to be a printing press for tanks and healers to just print gill fast cues and so many items that sold for good gill used to make 20-80k gil a run in there before the nerf back in the day

    now with that said when i was speed running wp in a pug people where shocked that a pally could aoe pull like that this was before the changeds to emity gain since those days when people started seeing a few tanks start speed running and aoe pulling the tanking sceen changed slowly and now there are more tanks who do it

    but at the end of the day it aoe comes down to simply put

    can your tank hold agro

    can your healer keep em up

    can the dps push out enough damage to drop the mobs before the healer is mana burnt and the tank dies

    if your dung is running smooth boost the tanks moral suggest pullling more see how it goes and if it failes find a ballence and help out

    moral of the story use your better judgment
    (1)