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  1. #1
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73

    AoE (Everyone, not just BLMs)

    So I've come to the realization after capping bard, then BLM, and approaching the PLD cap, that the typical 1-2-3- Mark version of dungeons in this game is dreadfully sleep inducing. Ever since I started on Black Mage, I realized the potential for AoE damage in dungeons when there are alot of enemies. And ever since I started tanking, I realized I can control how many enemies my party is fighting at once.


    On my Bard i typically ignored Quick Nock (and every other TP wasting AoE ability), but after BLM and PLD I can't help but notice how useful AoE abilities are, especially any one that's spammable with at least 100 potency. When you factor in crit rate, Burning Arrow, River of Blood procs and a 110 Potency AoE skill, Bard is a pretty amazing AoE class when you combine all of their skills into your AoE rotation.


    In dungeons where all players cooperate, it just makes for a much smoother, engaging, and dare i say faster dungeon experience, regardless of level. There's nothing more fun than gathering up a huge amount of enemies and having everyone just go crazy with the killing. It takes a bit more team coordination since everyone involved needs to know their class better, but the payoff is worth it imo.


    I wish more people (read - tanks) would become privy to this. Even team comps like Dragoon + Pugilist has the capability to abuse the power of AoE damage spreading -- there are no target caps, and every enemy added to the group is a drastic DPS increase overall. I die inside everytime I see a caster starting their rotation with sleep.
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    Last edited by Edellis; 03-19-2014 at 02:20 AM.