Quote Originally Posted by Artemiz View Post
I don't think players are getting worse, I think it's more like expectations are getting too high. It's almost like some people expect a well oiled dungeon stomping machine everytime they use DF, in some groups you can feel the tension start building after just one wipe. I was doing the main story roulette the other day on my SCH and as the tank left he decided to inform everyone that it was the worst group he'd ever played with. That kinda surprised me as not one person was KO'd at any point, the off tank picked up all the adds, everyone knew the mechanics and the dungeon ended in a reasonable time. The run was a little bit sloppy in places but that was about it, no biggie and I just assumed everyone had run it a million times and wheren't really pushing it to the max, so to speak. I guess you just can't please some people.

This is a complicated problem that goes beyond "good players, bad players". It's essentially a systems problem. There are all kinds of people everywhere. Most people (as mentioned here before) want and expect a fast and smooth run every time. There is very little tolerance for mistakes, people are very impatient and they have very high expectations that can not be met by every player who happens to be one of the randoms in a roulette.

So, the actual problem (please don't bash I'm not for or against, just sharing thoughts) is the duty finder. To make it easier for people to play they added very attractive rewards to making yourself available to play with anyone, anywhere with any skill level. This becomes a problem when people who are running said content for the first time (or few times) is put together with someone who has done this hundreds of times and does just want to get the points and do the next thing in 30mins or less.

The other side of this would be to offer rewards for working together outside of the duty finder. That would bring people of the same skill level together where reputation, team work and potential for making friends and enemies would matter more. On the other hands, that would mean since the duty finder/roulette would not be the best most efficient way for everything then less people would use it and not everyone would get to play whenever they wanted, resulting in long queue times and many stopping to play all together because of it.

Is it quality vs. quantity? Time vs. reward?

Perhaps a category in duty roulette as we have in the party finder? "Expert" "Normal" "New experience friendly"...

It is impossible to get anyone and everyone to play together smooth and perfectly every time seeing as we are humans. What we can do is try better systems to reduce that to a minimum...

Anyway, /rant off