Quote Originally Posted by Sadana View Post

A few responses on my blog about this have also mentioned "Oh, if someone in your party is overgeared, you will lose hate to them." What I want to know is why? If the new tank has to struggle so much against 50s in the DF/DR, isn't this one more problem that creates the tank shortage? I love helping new people and thought learning to play a tank role would help lots... but, because of this problem, I'm not about to go into the DF. And that defeats the whole purpose.
The level sync evens the playing field for the most part. The main reason tanks have trouble early on is the lack of tools, mainly Rage of Halone for Gladiator, and Butcher's Block for Marauder. Think about it like this:

(hypothetical numbers)

Lancer does 200 damage creating 200 enmity
Conjurer cures for 200 HP creating 200 enmity
Gladiator does 90 damage with Savage Blade - which has a 3x Enmity modifier - creating 270 enmity

The tanks do not output the same physical damage as dps which is why their moves have "Enmity modifiers". Healing enmity is just whack so I won't try to explain that, but you see how with only one move - Savage Blade - it won't take long for dps to catch up with the tank on hate.

At lv26 you get Rage of Halone, which has a 5x modifier, and after that it's game over - no reason for dps to ever catch up on enmity unless you guys just aren't on the same page on the kill order (which happens a lot unfortunately, make sure to at least mark the first enemy!)