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  1. #1
    Player
    Ultimatecalibur's Avatar
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    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Popping Fight or Flight right before you use Shield Lob to pull is a waste of at least a few seconds of increased damage/enmity. Especially if you are going to follow things up with Flash spam to anchor the rest of the pull.

    Popping Fight or Fight before Fast Blade or before Savage Blade has no difference in enmity generation. You will get 4 Fast > Savage cycles while under the buff either way. Same with the full RoH combo and the 30s version at 28+. Only during levels 26 and 27 is there any real advantage to popping FoF before Savage Blade over any other part of the combo due to 20s only covering 2.66 uses of the full combo.

    When spamming Flash at the start of a fight with multiple monster you want to use it until you are down to about 1/2 MP. This should be about 3 or 4 uses and allow you to recover to full MP before you go to the next group without having any reason to stop and rest to recover MP.
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    Last edited by Ultimatecalibur; 03-19-2014 at 03:03 PM.

  2. #2
    Player
    Bardo's Avatar
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    Aug 2013
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    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Popping Fight or Fight before Fast Blade or before Savage Blade has no difference in enmity generation. You will get 4 Fast > Savage cycles while under the buff either way. Same with the full RoH combo and the 30s version at 28+. Only during levels 26 and 27 is there any real advantage to popping FoF before Savage Blade over any other part of the combo due to 20s only covering 2.66 uses of the full combo.
    Well, that's only true if you do nothing but Fastblade>Savageblade after popping it though right? If you throw 1 flash in there somewhere, you would come out ahead waiting to pop right before a Savage.

    So I guess I should have worded it differently. Something like:
    Popping FoF right before your highest enmity skill in your combo CAN result in more total enmity bonus from FoF. But it should never result in less.
    (0)

  3. #3
    Player
    Ultimatecalibur's Avatar
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    Kakita Ucalibur
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    Siren
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    Paladin Lv 86
    Quote Originally Posted by Bardo View Post
    Well, that's only true if you do nothing but Fastblade>Savageblade after popping it though right? If you throw 1 flash in there somewhere, you would come out ahead waiting to pop right before a Savage.

    So I guess I should have worded it differently. Something like:
    Popping FoF right before your highest enmity skill in your combo CAN result in more total enmity bonus from FoF. But it should never result in less.
    While that is more correct. Interweaving Flash into your combos has little gain over a 4 Flash burst at the start of the fight(4 Flashes is the most any trash group should ever really need and put you at the 1/2 Max MP point). The diminishing returns drop on the 12s Blind after the first Flash makes trying to use it for mitigation less than viable.

    A tank geared in appropriate level HQ gear should never lose a single target hate race with a level synced dps. Most peels off tanks are either 1. Another Tank fighting with you over who is tanking the target 2. A single Dps attacking a non-focus target.(Main reason marking the current target is a good idea) 3. A White Mage overhealing with AoE and HoTs. (Scholars split their hate between themselves and their pets so are unlikely to pull off you unless you mess up the pull.)

    The 1980/2970 enmity potency of 4 Flashes goes a long way.
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    Last edited by Ultimatecalibur; 03-21-2014 at 03:34 AM.

  4. #4
    Player
    Bardo's Avatar
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    Bardo Phor
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    Sargatanas
    Main Class
    Archer Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    While that is more correct. Interweaving Flash into your combos has little gain over a 4 Flash burst at the start of the fight(
    You're 100% sure that flash is a static potency and the enmity isn't affected by whether or not the blind effect applies?

    After Rage of Halone and Shield Oath, it's a joke.
    It's also a complete joke for Marauder in the early levels, especially if you can cross class Invigorate.
    But it's definitely more difficult in the early levels for Gladiator.
    (0)
    Last edited by Bardo; 03-21-2014 at 05:03 AM.

  5. #5
    Player
    Ultimatecalibur's Avatar
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    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Bardo View Post
    You're 100% sure that flash is a static potency and the enmity isn't affected by whether or not the blind affect applies?
    Yep. Testing has shown that Flash generates 495 potency worth of enmity per use and whether or not the Blind status is applied does not effect that.
    (1)