Quote Originally Posted by Misha View Post
Yep this is the sad truth... nothing rly to write home about... and the fact that they won't even have party seek up in time for dungeons is inexcusable... 1.19 so far isn't sounding like much just tweaks to everything... 1.20 seems to be THEE patch... even if this patch is the biggest and easily looks that way... the amount of time its taking for these simple meager normal mmo changes is laughable... by the time the games up to snuff if they keep taking this long we'll have GW2, SWTOR and perhaps even a new warcraft xpac... good luck competing with those o.O ... of course the codes prob set up so retarded that it takes forever to implement such simple changes I honestly don't know if I should blame them 8/
for those that haven't played ffxi - many of the dungeons/battlegrounds have 60minute timers. The time can be extended by getting rare drops from certain bosses inside, enabling you to stay 2hours or more. Dont necessarily think that you gonna have 2 raids of "60 minutes then its all content done". Thats not how it works in ffxi and may be the same for ffxiv.

You have multiple paths, multiple NM's to spawn inside, depending on the route you take. you may need to take one route on the first night, to pop an nm, then take a different route to pop another NM the next night, maybe using an item that dropped from the first NM to pop a different one.
Just my 2 cents !