same, sometimes i cant get a party together mainly because of timezones, so more solo/small party friendly leve are still of use to meI see no problem with make the game friendly for solo play so long it not will kill the team play who should come first its nice have options solo to max cap so long it not destroy the options for nice party play i hope the game will be adjusted in end both solo and team players feel they can rank up in joy.
Team work should always be rewarded higher then solo work =)
'United we stand, Divided they fall'
FFXI was a pile of shit.SE why dont u just go back to ffxi mechanics all at once your headed in that direction anyways. And when your done, "THEN" focus on single player. MMOs arent meant for single players thats why their called MMOs. Mass "MULTI" player online. single players can play your other FF games, theres 12 of them to choose from. FOCUS on MMO please.
No where in the acronym MMO does it state that you have to group up.
Massive(expansive game world)
Online(Over the internet)
Multiplayer(More than one player within the game world at a time)
Role playing(Fulfilling a specific role, can be anything from merchant to adventurer)
Game(Entertainment, not work)
Where does it say you must do everything as a group? It doesn't basically, focus on not being retarded please.
then why not play offline games and just use aol chat or something and talk to retarts that like to pertent to game with others. "no party play" is like the world talking over each other in forums and facebooks being more closer to alone then without it.FFXI was a pile of shit.
No where in the acronym MMO does it state that you have to group up.
Massive(expansive game world)
Online(Over the internet)
Multiplayer(More than one player within the game world at a time)
Role playing(Fulfilling a specific role, can be anything from merchant to adventurer)
Game(Entertainment, not work)
Where does it say you must do everything as a group? It doesn't basically, focus on not being retarded please.
there shouldn't be more then just enough solo content to do during down times and waiting periods, that is all, everything should be party play. offline games have better content, graphics, story, and u can get a new one every week with all that stuff being new. then why play a mmo without the reason of party play?
here i think this is what your looking for http://www.gamefly.com/ amazing it's the same price as a mmo a month but u wont ruin everyone elses good times TOGETHER
Last edited by weeble; 07-19-2011 at 10:38 AM.
XI... the Final Fantasy game that came nowhere near to matching the others in terms of gameplay. I can't say that XIV isn't following in its footsteps.
Given the production costs of XIV (and we can only guess, but given the amount of detail required by their graphical standards as well as the ongoing core revisions to be implemented, it must be immense by most comparisons), do you seriously think that the small sliver of the MMO community that XI exclusively catered to can support the full weight of this game in addition to generating quality content that can actually compete in a constantly-innovating market? /rosetintedglasses off
XI was one of the first major MMOs and the last of the nascent EQ-era. It carries the weight of a Final Fantasy title and the weight of poorly-veiled grinding as its system of progression. This is the reason why the only people returning to XI are disgruntled XIV players or people who played through the first 20 levels of WoW and were disappointed that it wasn't "difficult".
Meanwhile, every MMO that has come out after WoW has always found difficult competition in retaining initial populations because they have to compete with WoW in terms of both content and solid gameplay. XIV will have to do the same, and I don't think throwing a blatant grind on leveling will fix any of the game's current problems whatsoever (also, soloing takes an incomparably longer time to level in this game than party leve-linking... but changing any of those won't solve the mess that XIV's end-game content is in).
TL;DR - XIV shouldn't try to "kill WoW", but should instead compete with WoW's upcoming competition through innovations in gameplay and content (not by relapsing into pure grinding).
Create party content and clan content and leave the soloers alone. People that say, play offline games if you don't want to make parties, well, we do that. And we want to make parties, but it's time consuming to do that and you need an alternative. I can only think that people are bothered since you can get everything in the game, playing smart and soloing/duoing. Makes the party people/ huge clans feel unimportant and not special. That's the only reason I can think of all that whining about solo play. Wow is fast paced game and have over 10 million people. So, that's a lame excuse that providing a good amount of speed for soloers to keep up with lvl, will kill the game in two years. Making it hard, will only multiply rmt and botting. If I wanted that, I would play lineage.
In WoW I did all of my leveling solo... It gets extremely boring when I am doing an endless amount of questing/grinding by myself. the group aspect is a great trait of this game... let's keep it that way!
I agree. Let's keep both. What they did was kill meaningful solo play, because let's be honest, I won't spend 6 anima to go to limsa to do a regional quest that will give me 100 Gil and 50 xp. And they made a hell of a job nerfing all classes that will get owned even with 8 in any decent nm. No mp, no heal, all dead. You can't even fight for 5 min without zeroing all the healers mp in a long fight.
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