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  1. #1
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50

    Crystal Tower [Hard Mode]

    Just an idea I've seen bouncing around a bit, wanted to get an idea what everyone thought. Obviously this would entail having to allow 24-man premades, but I would love to run a version of Casual Tower that didn't put me to sleep.
    (6)

  2. #2
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    :P 2.3 will have another floor so more stuff to do
    (1)

  3. #3
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Musashidon View Post
    :P 2.3 will have another floor so more stuff to do
    Not looking for more content where 2/3 parties can wipe and still beat the boss, looking for something more akin to Coil, just implemented for 24 instead of 8.
    (1)

  4. #4
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    As you said, Xayoc, this would require the ability to create 24-man premades. However, I think this could be a very interesting addition. Make each tier of "Crystal Tower HM" roughly on par with the equivalent tier of Coil, and have it reward equivalent iLVL gear. I can't think of many suggestions, but here's the ones I can think of:

    Zombie Dragon: Starts each phase as invulnerable, and the only way to remove this is to have someone kill a special skeleton that will drop a "Shining Feather" and then use it on the Zombie Dragon. Obviously, the old "Undead Bosses aren't immune to Phoenix Down" trick.

    Thanatos: Mostly the same, except that sometimes he'll inflict a "Healing Potency Down" debuff or something like it on a Magic Pot, and the only way to remove it is with a "Dusty Elixir", which is occasionally dropped by the regular adds.

    King Behemoth: ...Damnit, can't think of anything interesting for this one, aside from making all the monsters more durable and hit harder.
    (0)

  5. #5
    Player
    ShinKerron's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    34
    Character
    Shin Kerron
    World
    Excalibur
    Main Class
    Paladin Lv 60
    King Behemoth: Deactivating the towers now gives you enmity.
    (1)

  6. #6
    Player
    Gilgamesh-Merodach's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Gilgamesh Merodach
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    I remember them saying they had to epicly nerf CT thanks to the difficulty it was at originally. So many things on the ground in CT that shows placement ideas ie the greenboxes @ first path.

    I would so love to see atomos spawn bombs (it matches the room anyways) alongside current adds and if both aren't killed in time BOOM!. If bomb dies first it goes into the other add or circles it. If other add dies it makes it grow and faster countdown to self destruct.

    Love the phoenix down idea and pots ~ elixir.

    Behe should be given a 1/3rd of the room worth of rear AOE so comet placement plays more of a role.

    Tower triggers enmity or a comet slam infront of the person triggering it. That wind thingy chardibris or whatever it's called should envelope the outer ring too making it a requirement to have dedicated tower clicker (lol this would be so~ dull for the whoever ends up doing it)
    (0)

  7. #7
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    Don't mind having Hard or Ex mode for CT. we all know from the start CT will be casual 24 man content so adding more modes wouldn't hurt it, if time and development permits that is.
    (0)

  8. #8
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    I think this is a good idea. It is definitely less consuming than creating a new raid from scratch. They don't even need to change the bosses or terrain like they did for hm dungeons. They can keep everything the same, just give each boss unique mechanics and the difficulty tuned to t5 at release.
    (0)

  9. #9
    Player
    Kiyouma's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Kyouma Ryo
    World
    Balmung
    Main Class
    Machinist Lv 60
    I have trust issues with 8-man parties as it is. I can't imagine how much that will intensify with a 24-man coil-level raid.
    (4)

  10. #10
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    just harder new floors would do...
    (0)

    Larek Darkholme @ Ragnarok

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