FFXIV's environments are stunning, the world (as of now) is fairly vast, redundant, but large. It's a shame that we as users don't get to experience it. I don't feel that this issue comes up because of there being nothing to do in it. More that, all of what we're expected to do is too accessible. Now, i've traveled around Erozea for fun. I do it quite often, and i can say that I've ran in to dangerous territory, had good times with friends and created some very good memories. This game can offer these experiences. The real problem is, you have to seek them out, out of the way of your daily leveling (guildleve's)
I would like to address:
Teleportation Travel to anywhere you please, and any given moment.
This feature, although handy. Destroys the sense of an open world. And with it, defeats the purpose of having one. This makes FFXIV into the defacto of hack & slash action rpg. With this element, there is no world, just lobbies and community.
With the implementation of teleportation we gain:
- The ability to travel where we want (after already had been there)
- Being able to meet people hastily.
- Returning to town with ease, to pick up guildleve's during a party session.
Without teleportation we will lose these things. A very important measure for players who log on for an hour, do their leves and log off.
And i'm sure many feel that, "Well, do you realize how long it would take to run to BW?"
A costly price. We would require transportation methods, such as Chocobo.
With it we lose:
The opportunity to explore, enjoy the scenery and chat with players as we head to quest or whatever. These are the times where players can talk about battle strategies, or just get to know each other after parting up. These opportunities I feel are very important when playing MMO's, the excitement of getting ready to do whatever you're planning. Preparation for adventure!
I feel that many players are losing sight of Erozea. Complaining that it's too small, or rather empty.
I've spoke with players about this in game. Some have agreed to this issue and desire it's deletion. Others are cynical and suggest, "If you got a problem, don't use it."
This however is not an option for users who desire this play style.
If a group were to teleport, I couldn't say "Sorry, guys. I enjoy the walk"
This would frustrate a lot of people.
Secondly, once transportation is implemented such as Chocobo, boats and airships, we won't use them after the first few times. It's simple. They're slower. We like to be efficient. It's a gamers nature.
I'm not a radical. I dont feel that the concept of teleporting be removed completely, but at least make it a little more difficult for us to travel.
- Limit the amount of accessible locations through teleporting
- Make it come at a price. (100 anima for everyone is too much)
One thing about FFXIV is that nothing comes at a cost. Everything is easy, painless and simple. This entail becomes boring in time. MMO's are everlasting becuase of the people you play with, the adventure it comes with, exploration, content and difficulty that frustrates you day in and day out. All for one thing. Reward!
It's time for a little FFXIV S&M everyone. If you want to experience a world that consumes your time and poses a challenge, get on your subligar and demand difficulty reform. I know many other aspects fall under making this change. But teleportation is a key overlooked factor.
I do hope that the devs recognize this as a series flaw in the games design. As content pours in to the game with new areas to explore, it will seem like very little if we can teleport to and fro.
*I would appreciate if we stay on topic, I understand that devs are fixing the battle system first because it's the most important thing at this time.*