The original post for this thread was asking if there are diminishing returns on stats, the answer is no.
Skill speed/spell speed/accuracy do not apply to this conversation please do not include them. They have also been addressed.
The original post for this thread was asking if there are diminishing returns on stats, the answer is no.
Skill speed/spell speed/accuracy do not apply to this conversation please do not include them. They have also been addressed.

There's only one thing to check when you're changing your stats for tradeoffs -- how much your DPS is increasing relative to your prior DPS.
Edit: As a sidenote, there no need to say 'exactly' what you're checking every time, because there's only one thing that's relevant. Furthermore, in the english language and human communication in general, it's up to the reader/audience to interpret the context. No one is willing or should be liable for spelling out an essay every time they refer to something.
When you compare incremental changes in gear or food or changes in rotation you are checking the increase in %.When you are testing/calculating your DPS, you are just checking the final outsome and not the increase in %.
There's almost no case off the top of my head where you check the absolute value. Edit: Well, there's no case when you're actually trying to have a meaningful discussion. The only case where you use absolute values is when you're comparing to extremely specific configurations. Otherwise, the absolute values lose context and relevance.
It's like talking about total damage on a parse. Useful if you're comparing two players of the same party in the same attempt, but pretty irrelevant for discussion.
Crit has DR for Bards. Sod off.
Last edited by EasymodeX; 03-21-2014 at 03:08 AM.
In Math, if you say "DPS isn't linear in crit rate (the correct term should be affine, but let's forget about it)" is wrong. You specified a variable (crit) and a function (DPS) and the last formula is (for the part affected by crit, but you add a constant for the part not affected by crit) DPS = baseDPS * (2+0.0697*crit–18.437)/2 and this is a line, i.e an affine function (linear if you want). Now, since you specified CRIT ad the variable and DPS as the result, no we shouldn't understand "increase of DPS in %". In this case, the situation is a little more complicated : you have 2 variables (old crit O and increase in crit I) and the formula is : %DPS = DPS(O+I)/DPS(O) - 1. this function is of course affine in I but not in O, and that's what you are calling "diminushing return" : for a same increase I, the answer is a decreasing function of O.
If I ask you, durng an exam "is DPS linear in crit" and your answer is no, you failed the question.
It does not/ prove it. Every point of crit increases your Crit by the same amount. That = linear returns.
How that affects your DPS in conjunction with other stats is not what you call "diminishing returns" thats called stat weights and it is very different.
Last edited by MythToken; 03-21-2014 at 03:25 AM.

Hahahaha.
Diminishing returns applies to whatever you consider the input and output.How that affects your DPS in conjunction with other stats is not what you call "diminishing returns" thats called stat weights and it is very different.
I think most Bards care about their DPS, not their exact %crit.
It really doesn't, and so far no data supports anything you are saying. Every point of crit that they put in will increase their crit the same amount. Every increase in crit% is an increase in dps.
There is nothing to prove otherwise.

Do you even River of Blood?
I lift bro, all the time.



Ouch. Does that hold true for the 5% base Crit @ 341 as well?
So higher levels = less potency per point on all secondary stats but DET?

Probably. I guess we'll find out ifwhen they raise the level cap. DTR may have a player level coefficient as well, dunno.
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