Quote Originally Posted by Edellis View Post
The game has over 1,500,000 players in total worldwide
Wrong. Registered copies =/= currently active subscriptions.

Quote Originally Posted by Edellis View Post
There's no difference.
It's actually a very big difference. More like 500k players who are still active, at best―which isn't a bad number by the way, but stop using false information to support your already faulty argument.

Quote Originally Posted by C-croft View Post
I think my post (#51) explains horrific drop rates and the reason behind them. Also fixed your post. By asking for open world, you are in turn basically asking for horrific drop rates. Either that or nice long spawn times which is essentially a different style of lockout.
And this little gem right here is one of the dumbest things I have ever had the misfortune of reading on these forums―which is saying a lot.

So by asking SE to make more use of the open world they've created and to give us more activities to participate in outside of incredibly linear and scripted instances, what we're really asking for is to camp mobs with horrendous drop rates for hours on end...?

Please explain to me how one has anything to do with the other?