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  1. #91
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Namasu View Post
    20% reduction of player base is quite substantial cut in FF14's profit and R&D funding, but I guess ignorant people will pretend that's nothing.
    The original expectation called for 25%-33% of current playerbase. They were aiming 300k-400k subs. I think they underestimated things a bit, but I guess ignorant people will pretend that's nothing.

    Assuming it is an actual 1.5 million active subs. No one knows the true number despite toosing them around as fact.
    (0)

  2. #92
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by C-croft View Post
    snip
    Again you fail to realize the OP used a tremendous exaggeration to impose her opinion, her post is useless for "cheating" not because her opinions differs with mines.

    Regarding the lockouts and drop rates, it's the same thing, if the drop rates and the spawns are well balanced it will take the same time getting something from an instance or in open world, those percentages are just numbers, a 5% can be a bit scary but when you say 1 week of work instead of a 5% drop rate, then you'll realize it's exactly the same time you'll be farming tomes on instances.

    I would make a thread with my own ideas to make open world work, but there are enough awesome ideas in the forum already, but of course, when a person like the OP see a thread with the label "open world" instead of reading it to see if it's good, they get in to bash the thread with negativity or poor excuses or just make another thread to expose the opposite point.
    (2)

  3. #93
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Renik View Post
    Again you fail to realize the OP used a tremendous exaggeration to impose her opinion, her post is useless for "cheating" not because her opinions differs with mines.

    Regarding the lockouts and drop rates, it's the same thing, if the drop rates and the spawns are well balanced it will take the same time getting something from an instance or in open world, those percentages are just numbers, a 5% can be a bit scary but when you say 1 week of work instead of a 5% drop rate, then you'll realize it's exactly the same time you'll be farming tomes on instances.

    I would make a thread with my own ideas to make open world work, but there are enough awesome ideas in the forum already, but of course, when a person like the OP see a thread with the label "open world" instead of reading it to see if it's good, they get in to bash the thread with negativity or poor excuses or just make another thread to expose the opposite point.


    I agree too few are willing to sit down and discuss matters like intelligent people its a simple case of them trying to enforce their ideals on others rather than seeking to understand another persons opinion and respecting it even while disagreeing. the second you explain your point against theirs they see it as an attack on their way of life and start slinging mud.
    (2)

  4. #94
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by skaterger View Post
    So saying that nothing is wrong in the game is an opinion, but that something is wrong with the game is a fact. Gotcha
    Exactly: it is a fact because every update has a 'known bugs' section.
    There are trolls, gil sellers, lag, random hiccups with test code going live into production which cause impact. hence saying there is nothing wrong ignores all of this.

    nothing is 'perfect' or perfect for everyone. So many will enjoy the limits on progression and others will not. My issue is that too much of the game is based on keeping me paying then keeping me playing.

    oh and before someone says 'If you don't like it, then leave', remember this is called 2.x for a reason. so many left that it had to be reborn. Now surprisingly those who stayed through 1.0 are going wtf at the WoW clone model.
    (2)

  5. #95
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Deviant1 View Post
    Exactly: it is a fact because every update has a 'known bugs' section.
    There are trolls, gil sellers, lag, random hiccups with test code going live into production which cause impact. hence saying there is nothing wrong ignores all of this.

    nothing is 'perfect' or perfect for everyone. So many will enjoy the limits on progression and others will not. My issue is that too much of the game is based on keeping me paying then keeping me playing.

    oh and before someone says 'If you don't like it, then leave', remember this is called 2.x for a reason. so many left that it had to be reborn. Now surprisingly those who stayed through 1.0 are going wtf at the WoW clone model.
    Oh please, this is nothing but a disingenuous wordplay on semantics. Anyone with half a brain knows that technical problems are not the reason you and some others are threatening to leave the game. The original game crashed due to its many inherent problems. To be honest, the proof was in the pudding. So far I have not seen anything in ff14 to indicate the same trend, and so if you think the game is going to crash and burn like 1.0, then its just your opinion.
    (0)

  6. #96
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Deviant1 View Post
    How many of those are gil seller, alt, retired, and or inactive legacy accounts? All the 1.0 chars are still in the system in case they return, same for the retired. Notice how they cleverly avoided the word 'active' in their marketing?

    Also keep in mind the prepaid & 'Monday only' players, just because someone paid through to October doesn't mean they are still there or more then a few hours a week.
    Not only directed to the guy i quoted. The official Numbers of Accounts ( Sold Copies ) is 1.800.000. The concurrent Accounts who log in EVERY SINGLE DAY, EXCLUDING the usual "monday-gamer":

    Yoshida:
    Well, the number for daily active user count can be misleading.... The peak time for Japan and oversea countries are different, for example. But if we simply look at the number of people logging in every day, I'd say we have about 500,000 people world wide. There are people who log in once every couple of days or so, so if we include those people then the number would be higher. As for a breakdown by countries... (*looks at the PR person also in attendence*) I'm sorry, but I can't say anything about that. And besides, a producer in charge of managing a global MMORPG would usually wait until their service starts in China before mentioning any statistics (wry laugh).
    We will get an official Census after the first Year of course, so if people are interested into it that much, you have to wait a little longer. But anyways..along with those 500k who play every single day, you may could add like 150k+ at least to that from those playing only mondays, or every couple days. According to those "Monday Gamers" on this forum they are the majority, feel free to add even more...
    (0)

  7. #97
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Not only directed to the guy i quoted. The official Numbers of Accounts ( Sold Copies ) is 1.800.000.
    I think it includes accounts made in the last open beta. At least I still see that on an alt account.
    (1)

  8. #98
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Renik View Post
    snip
    Still not looking at the big picture, but that's ok. Who am I to tell you that you are wrong?
    (0)
    You should have bought an authenticator.....



    Your tears feed me....

  9. #99
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    I do too. I can log only a couple of hours at day and still be on par with the most hardcore guild!
    (0)

  10. #100
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Edellis View Post
    no no no no no, they are not the same thing, because getting lucky or nothing with a % chance is not at all the same thing as guaranteed drops + points for running the dungeon in the first place. The lockout exists entirely to stop people from getting all the gear they want in a day because the Roulette+Tome system is so much more efficient, because no matter how many times you don't get an item, you're guaranteed something because of tomes. Not to mention, every lv50+ dungeon drops Myth tomes.

    The difference is, with drop rates you can run for 10 weeks straight and get absolutely nothing, with lockouts you are able to get something first day, but in the event you're just unlucky there is a maximum amount of runs (and time spent) before you're basically guaranteed something worthwhile. The difference is always moving forward.
    And now you're talking about luck, percentages are maths, luck is not involved at all, but i can see your point.

    You and the rest of ppl asking for us to leave have to realize about something, we don't want to remove instances, we don't to have epic gear dropping from NMs and we don't want to force you plat this kind of content, we want the option, and if it's a worse way to gear your char and will take longer, then why do you oppose to it?

    I can only see a reason, you don't want SE to spend resources and work time on something you don't like, but then you're being the selfish ones.

    This game can improve keeping the instanced content and adding open world content, both being compatible and in pair and none of them being mandatory. The problem here is most of you see it black or white when we can have both, and this game has the potential to have both with minor tweaks, but instead of supporting these ideas you just tell us to leave, but let me tell you something, this "like it or leave" is not a good commercial policy, in the end SE will have add more options to keep players like me paying for the game, now you can support the good ideas in the forums or reject then now and wait for SE to release some trash content that none liked and none will like.

    As a side note, more personal opinion that anything else, i see a lot of ppl saying they have fun running the same 3 dungeons for months because at the end they get a piece of gear and feel rewarded, but in my opinion, i play games because the content is fun, there's no fun on running the same dungeons over and over to feel you've achieved something, that makes the game feel like a job, i have more fun wen i can chose between running a dungeon or go hunting in open world with some friends, because the other way, if i want to play i'll feel forced to run dungeons to get gear.

    Quote Originally Posted by C-croft View Post
    Still not looking at the big picture, but that's ok. Who am I to tell you that you are wrong?
    Yes you are supposed to tell me where i'm wrong, because this is a discussion and if you cant explain your point i can't understand it, then you can't convince me and this whole thing loses its purpose.

    But i won't take excuses like it's "hard to balance" or "it will require a lot of work", because that's SE's matter to discuss not ours.





    .
    (4)
    Last edited by Renik; 03-19-2014 at 05:32 AM.

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