Quote Originally Posted by Deviant1 View Post
  1. CT was dead before it released with sub-par gear, and all the trolling makes it less then enjoyable
  2. Extreme Primal fights: difficulty is in finding someone who can dodge & do their job more then the dance.
  3. insta-death & stay dead mechanics: fights where there is no recovery is just artificial difficulty
  4. current content lockouts per week: Thanks for playing coil, please come back next week. Yes they will remove the 1-5 restriction but it will be in the new content.
  5. myth/new tombstone caps: Want to grind for gear, well too bad. you can have your allowance of content again next week.
  6. vertical only progression: You can only chose between the red pill (Hero's) or the blue pill (alligan).
  7. catch up type patches: Oh, did you make it a point to cap your myth and run coil every week, well we will let everyone catch up to you in a day.
1. Interesting, I get groups in shout or DF with little to know wait time.
2. Artificial argument... finding someone who can do the job means that it is hard enough for people to not be able to perform their job adequately.
3. Agreed.
4. Semi agree: there needs to be a system where people can play it as much as they want (a per class basis?) then get locked out (maybe no lockout at all?)
5. Depends on the type of player... People also roll alts (which is f'ed up considering the armor system) This appeals to me because I can regulate what I do with specific ends in mind. I like it, others don't.
6. Agreed. I am hopeful horizontal content will be added (hopeful ^^)
7. Again, depends on the type of player. "everyone" will certainly not catch up in a day.

Again, the quote i responded to which you are giving examples for severely ignores the crucial fact that people do intact enjoy playing the game. The quote was "lackluster garbage that pleases no one." hyperbole in its purest form.