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  1. #81
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Edellis View Post
    The game has over 1,500,000 players in total worldwide
    How many of those are gil seller, alt, retired, and or inactive legacy accounts? All the 1.0 chars are still in the system in case they return, same for the retired. Notice how they cleverly avoided the word 'active' in their marketing?

    Also keep in mind the prepaid & 'Monday only' players, just because someone paid through to October doesn't mean they are still there or more then a few hours a week.

    Quote Originally Posted by Edellis View Post
    There has to be something actually wrong with the game for that to happen. But there isn't.
    This is an opinion statement, but not factual. there are plenty of things wrong with the game, but a lot more things that people just do not like.
    (5)

  2. #82
    Player
    Swagcity's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Swag Zilla
    World
    Malboro
    Main Class
    Marauder Lv 32
    Quote Originally Posted by Bizniztyme View Post
    LOL, ARR doesnt need saving, it's doing just fine.
    I heard the same thing about XI years ago; granted I do like XI, but I knew better.
    (1)

  3. #83
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Deviant1 View Post
    How many of those are gil seller, alt, retired, and or inactive legacy accounts? All the 1.0 chars are still in the system in case they return, same for the retired. Notice how they cleverly avoided the word 'active' in their marketing?

    Also keep in mind the prepaid & 'Monday only' players, just because someone paid through to October doesn't mean they are still there or more then a few hours a week.


    This is an opinion statement, but not factual. there are plenty of things wrong with the game, but a lot more things that people just do not like.

    Very true I would like to see official active sub numbers before people bring up this many people have an account... I know a lot of people tried 1.0 and just never liked it. How many of those accounts are still sitting there being counted or the RMT accounts. Another question is how many are people who bought the game because of the MASSIVE advertisement campaign this game has been given tried it for a montha nd decided it wasnt for them. Active subs is far and away more important than sold copies because an MMO makes its money long term not short term.
    (3)

  4. #84
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Yurimi View Post
    Fullofcrap
    I am not going to type out an essay on hardcore. I already posted in another thread. You can check it out here if you want.

    http://forum.square-enix.com/ffxiv/t...87#post1954387

    The funny thing is that you seem to be placing me together with the casual camp. This is ironic since you assumed that I misjudged you as hardcore when you are doing the exact same thing. If you read all my other posts, you will realize I am casual in the number of hours played but I am "hardcore" in what I want to achieve from the game.
    And please stop with all the "Casuals are just sour grapes that want to be hardcore but can't". That is just total BS. You are basically saying that everyone that can't clear extreme primals and t5 wants it to be nerfed. This is a direct insult to me as if you read the post above, I chose to join an FC that was starting on T5 instead of one that had T5 on farm. You know because not all of us filthy casuals just want shinies to be handed out to us. Since I joined the forums, I have not seen more than 3 posts that ask for content to be nerfed and now when you see the front page, 3/4 of it is filled with rage induced posters who can't seem to leave their ffXI or ffxiv 1.0 shell, cluttering the entire forums with basically the same thing.

    And finally, regardless of whether you are hardcore or casual, having players hold a company hostage is never a good thing from a business standpoint. And if a game has to base their decisions solely based on their customers, then they are not going to be focused and will collapse eventually when they leave. So yes, the door is that way. Please show yourself out and be careful not to bang your head on the wall.
    (0)

  5. #85
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Yurimi View Post
    So what exactly is your definition of hardcore and casual. Open world content or non expiring content that offers my enjoyment to be had with friends (we do play multiplayer games to socialize still right (I ask because so many complain about dealing with others).
    First off, I believe the difference between "casual" and "hardcore" is much less defined than most people would believe. There's only "experienced" and "non-experienced", and the amount of time one wants to put into getting better. Second, there is no such thing as non-expiring content. Open world farming may be non-expiring to you, but to me it's so nauseatingly boring that I wouldn't play a game that bothers to hide its content behind it.

    I am not a progression player thats why I didnt care about 2.2 all that much for myself. I do care that content is being left to sit in the playerbase hands for long periods of time leaving groups from all camps to quit because only 1 group is being heavily favored.
    I already told you. You're waiting for the game to change, but this is how it plays. FFXIV plays alot more like a regular Final Fantasy game (VII, VIII, IX, X). You play, you get stronger, you move on. For newer players, its like a rollercoaster of fun. For people who are used to more traditional MMO experiences, it just hits a brick wall until Square addresses them with more "content".

    Why would open world content take away from your instanced content ?sounds like you want to be catered to rather than the playerbase as a whole being catered to.
    Because they're about as close to opposites as you can get, at least in the way FFXIV uses them. When you choose to do something in FFXIV, the game has conditioned you to expect to get some sort of compensation out of it. Do you want something specific? then you run a specific mission. Open World MMOs are directly opposite of this. The draw is that you have a CHANCE of getting something out of it, maybe not even something specific, which draws you to keep playing the content in hopes you'll be rewarded.


    You can have open world stuff, it just can't require grinding or drop rates because it would directly interfere with how FFXIV decides to progress itself. This is precisely why you can't craft gear higher than Dungeon drops -- because materials and failure rates becomes the paramount focus of endgame content. Square would rather you focus more on running the dungeons appropriate for your level than what drops when, where and how much for X amount of time played.



    This is just how the game is designed, man.
    (0)
    Last edited by Edellis; 03-19-2014 at 04:00 AM.

  6. #86
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by Bizniztyme View Post
    you and your 20% leave this game, there will still be people playing and enjoying this game. You certainly won't be missed so go ahead and speak with your wallet.
    20% reduction of player base is quite substantial cut in FF14's profit and R&D funding, but I guess ignorant people will pretend that's nothing.
    (6)

  7. #87
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Namasu View Post
    20% reduction of player base is quite substantial, but I guess ignorant people will pretend that's nothing.
    Regardless it isn't going to happen, at least not because of this silly thread or even for the reasons posed here by people who obviously want XIV to be something it isnt.


    Of course none of us know, but everyone likes to pretend their opinion is the way the game SHOULD be and that because they can start a rant thread on a forum, it's only a matter of time before the "I told ya so" moment.


    Buuuuttt that never happens, so whatever

    Quote Originally Posted by Deviant1 View Post
    How many of those are gil seller, alt, retired, and or inactive legacy accounts? All the 1.0 chars are still in the system in case they return, same for the retired. Notice how they cleverly avoided the word 'active' in their marketing?

    Also keep in mind the prepaid & 'Monday only' players, just because someone paid through to October doesn't mean they are still there or more then a few hours a week.
    ...And? They've paid for seven months, and can do whatever they want until then. It's only a problem if they don't resub in October. What, a player isn't a player unless they sink an hour or three a day or something? It's all about enjoying what you play when you decide to play it.

    This is an opinion statement, but not factual. there are plenty of things wrong with the game, but a lot more things that people just do not like.
    In the context of this thread, it might as well be a fact. There is more data to prove it as such than otherwise.

    I'm just saying, people claim the game is going to die (whatever that means.) because it isn't the way they want it. That is just silly.


    Im currently out of posts (thank god i can leave), but I just couldn't let this one go:

    Quote Originally Posted by Renik View Post

    Regarding the lockouts and drop rates, it's the same thing, if the drop rates and the spawns are well balanced it will take the same time getting something from an instance or in open world, those percentages are just numbers, a 5% can be a bit scary but when you say 1 week of work instead of a 5% drop rate, then you'll realize it's exactly the same time you'll be farming tomes on instances.
    .
    no no no no no, they are not the same thing, because getting lucky or nothing with a % chance is not at all the same thing as guaranteed drops + points for running the dungeon in the first place. The lockout exists entirely to stop people from getting all the gear they want in a day because the Roulette+Tome system is so much more efficient, because no matter how many times you don't get an item, you're guaranteed something because of tomes. Not to mention, every lv50+ dungeon drops Myth tomes.

    The difference is, with drop rates you can run for 10 weeks straight and get absolutely nothing, with lockouts you are able to get something first day, but in the event you're just unlucky there is a maximum amount of runs (and time spent) before you're basically guaranteed something worthwhile. The difference is always moving forward.
    (0)
    Last edited by Edellis; 03-19-2014 at 04:22 AM. Reason: /

  8. #88
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Deviant1 View Post
    This is an opinion statement, but not factual. there are plenty of things wrong with the game, but a lot more things that people just do not like.
    So saying that nothing is wrong in the game is an opinion, but that something is wrong with the game is a fact. Gotcha
    (1)

  9. #89
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by skaterger View Post
    I am not going to type out an essay on hardcore. I already posted in another thread. You can check it out here if you want.

    http://forum.square-enix.com/ffxiv/t...87#post1954387

    The funny thing is that you seem to be placing me together with the casual camp. This is ironic since you assumed that I misjudged you as hardcore when you are doing the exact same thing. If you read all my other posts, you will realize I am casual in the number of hours played but I am "hardcore" in what I want to achieve from the game.
    And please stop with all the "Casuals are just sour grapes that want to be hardcore but can't". That is just total BS. You are basically saying that everyone that can't clear extreme primals and t5 wants it to be nerfed. This is a direct insult to me as if you read the post above, I chose to join an FC that was starting on T5 instead of one that had T5 on farm. You know because not all of us filthy casuals just want shinies to be handed out to us. Since I joined the forums, I have not seen more than 3 posts that ask for content to be nerfed and now when you see the front page, 3/4 of it is filled with rage induced posters who can't seem to leave their ffXI or ffxiv 1.0 shell, cluttering the entire forums with basically the same thing.

    And finally, regardless of whether you are hardcore or casual, having players hold a company hostage is never a good thing from a business standpoint. And if a game has to base their decisions solely based on their customers, then they are not going to be focused and will collapse eventually when they leave. So yes, the door is that way. Please show yourself out and careful not to bang your head on the wall.


    I dont think all casuals are sour grapes and while I can agree somewhat with your opinion on hardcore vs casual I have to disagree with some aspects of it the major one being time investment so while I respect your opinion I am sorry to disagree to it I wont try to change your opinion however I suggest you reread my post and understand I am not labeling ALL casuals as sour grapes wanting everything handed to them like I said many times I consider myself heavily casual and to me I would consider you fairly hardcore. I am not asking for the game to be beefed up to unimaginable difficulty nor am I asking it to be watered down to a mear 0.002% apple juice per litre. I am asking for content FOR ALL PARTIES to be observed in equal fasion instead of what everyone cries about on the forums saying the other people are wrong. This includes hardcore content (crystal tower HM and EX anyone ?) casual content (mission scenarios more minions and mounts to play with maybe some vanity items to get) and medium content (HM primals crystal tower HM) to deny one group saying well they are only 10% of the population they shouldnt get anything is an insult to everyone. I consider the sour grapes anyone in ANY group who wants the game catered to them and only them that includes hardcores who want Ninja Gaiden on NES difficulty casuals who want to push the log in button and get everything and the medium players who hate anything they cant do...

    As for players crying for nerfs do a search for titan and see how many threads come up.
    (0)

  10. #90
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Deviant1 View Post
    1. CT was dead before it released with sub-par gear, and all the trolling makes it less then enjoyable
    2. Extreme Primal fights: difficulty is in finding someone who can dodge & do their job more then the dance.
    3. insta-death & stay dead mechanics: fights where there is no recovery is just artificial difficulty
    4. current content lockouts per week: Thanks for playing coil, please come back next week. Yes they will remove the 1-5 restriction but it will be in the new content.
    5. myth/new tombstone caps: Want to grind for gear, well too bad. you can have your allowance of content again next week.
    6. vertical only progression: You can only chose between the red pill (Hero's) or the blue pill (alligan).
    7. catch up type patches: Oh, did you make it a point to cap your myth and run coil every week, well we will let everyone catch up to you in a day.
    1. Interesting, I get groups in shout or DF with little to know wait time.
    2. Artificial argument... finding someone who can do the job means that it is hard enough for people to not be able to perform their job adequately.
    3. Agreed.
    4. Semi agree: there needs to be a system where people can play it as much as they want (a per class basis?) then get locked out (maybe no lockout at all?)
    5. Depends on the type of player... People also roll alts (which is f'ed up considering the armor system) This appeals to me because I can regulate what I do with specific ends in mind. I like it, others don't.
    6. Agreed. I am hopeful horizontal content will be added (hopeful ^^)
    7. Again, depends on the type of player. "everyone" will certainly not catch up in a day.

    Again, the quote i responded to which you are giving examples for severely ignores the crucial fact that people do intact enjoy playing the game. The quote was "lackluster garbage that pleases no one." hyperbole in its purest form.
    (0)

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