People are still crying about instanced content? Seriously, move on.


Instanced content, lockouts and tome gear beat out 0.02% drop rates, farming and oppressive crafting/upgrade systems any day of the year.


I agree with OP, there is NOTHING that would make me go back to that old Korean MMO mentality of farming and stretching 10 hours of content thin out over 200.


Thats what 1.0 was. Tons of empty space to fill in the gaping void left by a lack of actual content and design. Luckly it tanked so that Square could learn from their mistakes.