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  1. #1
    Player
    feint2021's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Oren Ishii
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Richard View Post

    In FFXIV buffs like Ferocity and Raging Strikes buff your next attack, not just your weapon skill. So while buffing raging strikes, ferocity, blindside, still precision or hawks eye you will essentially give your next AA that buff instead of the intended WS or multishot. Unwanted results and no way to control them.
    Other classes that gain AA will be able to buff before a ws and so will archer. Multi shot could simply be readied while being disengaged. Also, It's not incredibly hard to avoid breaking CC.
    (0)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by feint2021 View Post
    Other classes that gain AA will be able to buff before a ws and so will archer. Multi shot could simply be readied while being disengaged. Also, It's not incredibly hard to avoid breaking CC.
    trying real hard to add an AA, when its use is pretty limited.
    disengage? you realize they said AA has no toggle? just by getting close to a target we will start AAing how can you do a buff while disenaged? buff random AA goes off.
    They could nerf your basic attack damage to AA levels, and then your multishot also gets nerfed.

    You still havent event touched on the ranged attacks pause you so that you cant easymode kite monsters forever. If they make it so you can shoot while moving, they need to lower your movement speed. If they lower your engaged movement speed they have to lower everyone elses. if you lower everyone elses, they can dodge half the aoes/cones, charging WS they could before.

    All in all ranged AA in this game would require way too many changes, and be exploitable super kiting. It also doesnt work with how they said AA works for other classes.

    You also gain no benefit from AA and lose most of your power.

    And realistically the buff situation is a problem i worry about for melee as well. i wish could have no AA, because it looks like it does absolutely nothing for pug, who will use flurry or light strike more than heavy strike in either attacker or defender builds.

    you rangers are the lucky ones honestly.
    (2)

  3. #3
    Player
    feint2021's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Oren Ishii
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    trying real hard to add an AA, when its use is pretty limited.
    disengage? you realize they said AA has no toggle? just by getting close to a target we will start AAing how can you do a buff while disenaged? buff random AA goes off.
    They could nerf your basic attack damage to AA levels, and then your multishot also gets nerfed.

    You still havent event touched on the ranged attacks pause you so that you cant easymode kite monsters forever. If they make it so you can shoot while moving, they need to lower your movement speed. If they lower your engaged movement speed they have to lower everyone elses. if you lower everyone elses, they can dodge half the aoes/cones, charging WS they could before.

    All in all ranged AA in this game would require way too many changes, and be exploitable super kiting. It also doesnt work with how they said AA works for other classes.

    You also gain no benefit from AA and lose most of your power.

    And realistically the buff situation is a problem i worry about for melee as well. i wish could have no AA, because it looks like it does absolutely nothing for pug, who will use flurry or light strike more than heavy strike in either attacker or defender builds.

    you rangers are the lucky ones honestly.
    I'm aware that the mechanics would be different than that of melee classes. Although there is no toggle this can be easily addressed. Just make it so abilities don't automatically engage you in combat mode just like in FFXI. I honestly don't understand why all abilities and magic engage you in combat mode which is a very annoying feature in FFXIV. I'll agree with your statement that AA would require many changes as it already is for melee classes. SE has said that 1.8 is just the first update that will rework the battle mechanics and future updates will future improve it. So hopefully this is something they'll consider further down the line (so your pug wont be just sitting there forever).

    As for kiting....I mentioned in FFXI that players couldn't shoot while running. This is true for other MMO's as well. It's not very hard to address this issue.

    Once the stamina bar is removed I'll just be making a /wait macro that'll shoot 2-4 times until they give players something better.
    (0)