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  1. #1
    Player
    Kailea_Nagisa's Avatar
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    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    I don't know how many more times it needs to be said, the arguments against ranged AA are clear and make sense, but some people don't want to listen.

    Melee attacks are AA, ranged are not, its that simple
    (3)

  2. #2
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kailea_Nagisa View Post
    Melee attacks are AA, ranged are not, its that simple
    Which is the problem. They're giving archer a mechanic they should under no circumstance be using.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Corrderio View Post
    Which is the problem. They're giving archer a mechanic they should under no circumstance be using.
    they used it before, it worked well. they're using it now, it will work well. Get over it.
    (2)

  4. #4
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Richard View Post
    they used it before, it worked well. they're using it now, it will work well. Get over it.
    Oh you're right. Of course a class that excels in ranged damage will have a decent output with a bare hand.

    /sarcasam

    Also, explain how it "worked well" in XI unless you had a K.Club after the RNG adjustment in XI.
    (0)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Corrderio View Post
    Oh you're right. Of course a class that excels in ranged damage will have a decent output with a bare hand.

    /sarcasam

    Also, explain how it "worked well" in XI unless you had a K.Club after the RNG adjustment in XI.
    the point is not that they will have great damage up close, its just like, rng doesnt really need AA, but if you really want to, you can go up close and impersonate a meleer.

    they dont expect ranger to use it much.
    (2)

  6. #6
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Physic View Post
    they dont expect ranger to use it much.
    ^This. Who really says they want to be an archer so they can go up to the enemy and stab them in the face? If you want to go all stabbity, play a gladiator.

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Corrderio View Post
    Oh you're right. Of course a class that excels in ranged damage will have a decent output with a bare hand.

    /sarcasam

    Also, explain how it "worked well" in XI unless you had a K.Club after the RNG adjustment in XI.
    Ranger was nerfed in 2003 and then finally made a comeback in WOTG and is heavily used in Abyssea w/o K.Club. That had absolutely nothing to do with auto-attack but broken items/mechanics in FFXI. Good try though.
    (0)

  8. #8
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Richard View Post
    Ranger was nerfed in 2003 and then finally made a comeback in WOTG and is heavily used in Abyssea w/o K.Club. That had absolutely nothing to do with auto-attack but broken items/mechanics in FFXI. Good try though.
    Sorry I quit that crap game over a year ago, so don't expect me to keep up to date with something I have no interest in.
    (0)

  9. #9
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Richard View Post
    Ranger was nerfed in 2003 and then finally made a comeback in WOTG and is heavily used in Abyssea w/o K.Club. That had absolutely nothing to do with auto-attack but broken items/mechanics in FFXI. Good try though.

    What FFXI are you playing? RNG is still little more than a glass cannon that continues to get out shined both in damage and utility on a regular basis by just about every melee in XI, most notably WAR MNK & NIN who currently dominate Abyssea without contest (and for good reason).

    Are they seriously making AA activate on it's own as soon as you're in range? I thought we were getting something along the lines of XI's system where you draw your weapon (Active Mode in XIV's case) and then attempt to swing at your target. I can see the potential for headaches this could cause with ranged AA, however as I've said a number of times in other posts:

    1) It's XI's old dev team at work here. As such, I feel it's only natural to fear the worst in terms of Haste and how it may potentially throw game balance out the window once again just as it did in XI.

    2) Even if Haste works to speed up ranged attacks as well, as others have pointed out, it will grossly favor AA over manual attacks due to various factors, most notably lag.

    3) Even in XI you can still use ranged attacks up close (it's almost encouraged with Guns as they have the closest sweet spot). You won't be as accurate as you would be at range, but you can still do it.

    Again, they are shifting leves to solo play. So I'm rather pessimistic as to what this is going to do to ARC's solo ability. Monsters don't just sit idly by within range of your projectiles. I fully expect to see a lot of ARC attempt to abuse the deaggro range in the wake of this update.
    (0)
    Last edited by NefGP; 07-03-2011 at 03:55 PM.

  10. #10
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Corrderio View Post
    Oh you're right. Of course a class that excels in ranged damage will have a decent output with a bare hand.

    /sarcasam

    Also, explain how it "worked well" in XI unless you had a K.Club after the RNG adjustment in XI.
    hmmm... as an 89 rng myself, I never had a Kclub, but there were times where I was asked to use Dagger or Axe WS while fighting Abyssea NMs. Also contrary to what you may think, rng could do decent melee dmg, certainly not as high as a war, bst , thf, or dnc (the jobs w high skill in daggers and axes) but they made up for it by being the most accurate job in the game.
    (0)
    Last edited by Vanguard319; 07-03-2011 at 03:04 PM.

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