I don't know how many more times it needs to be said, the arguments against ranged AA are clear and make sense, but some people don't want to listen.
Melee attacks are AA, ranged are not, its that simple
I don't know how many more times it needs to be said, the arguments against ranged AA are clear and make sense, but some people don't want to listen.
Melee attacks are AA, ranged are not, its that simple
Oh you're right. Of course a class that excels in ranged damage will have a decent output with a bare hand.
/sarcasam
Also, explain how it "worked well" in XI unless you had a K.Club after the RNG adjustment in XI.
the point is not that they will have great damage up close, its just like, rng doesnt really need AA, but if you really want to, you can go up close and impersonate a meleer.
they dont expect ranger to use it much.
Ranger was nerfed in 2003 and then finally made a comeback in WOTG and is heavily used in Abyssea w/o K.Club. That had absolutely nothing to do with auto-attack but broken items/mechanics in FFXI. Good try though.
Sorry I quit that crap game over a year ago, so don't expect me to keep up to date with something I have no interest in.
What FFXI are you playing? RNG is still little more than a glass cannon that continues to get out shined both in damage and utility on a regular basis by just about every melee in XI, most notably WAR MNK & NIN who currently dominate Abyssea without contest (and for good reason).
Are they seriously making AA activate on it's own as soon as you're in range? I thought we were getting something along the lines of XI's system where you draw your weapon (Active Mode in XIV's case) and then attempt to swing at your target. I can see the potential for headaches this could cause with ranged AA, however as I've said a number of times in other posts:
1) It's XI's old dev team at work here. As such, I feel it's only natural to fear the worst in terms of Haste and how it may potentially throw game balance out the window once again just as it did in XI.
2) Even if Haste works to speed up ranged attacks as well, as others have pointed out, it will grossly favor AA over manual attacks due to various factors, most notably lag.
3) Even in XI you can still use ranged attacks up close (it's almost encouraged with Guns as they have the closest sweet spot). You won't be as accurate as you would be at range, but you can still do it.
Again, they are shifting leves to solo play. So I'm rather pessimistic as to what this is going to do to ARC's solo ability. Monsters don't just sit idly by within range of your projectiles. I fully expect to see a lot of ARC attempt to abuse the deaggro range in the wake of this update.
Last edited by NefGP; 07-03-2011 at 03:55 PM.
hmmm... as an 89 rng myself, I never had a Kclub, but there were times where I was asked to use Dagger or Axe WS while fighting Abyssea NMs. Also contrary to what you may think, rng could do decent melee dmg, certainly not as high as a war, bst , thf, or dnc (the jobs w high skill in daggers and axes) but they made up for it by being the most accurate job in the game.
Last edited by Vanguard319; 07-03-2011 at 03:04 PM.
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