

Oh you're right. Of course a class that excels in ranged damage will have a decent output with a bare hand.
/sarcasam
Also, explain how it "worked well" in XI unless you had a K.Club after the RNG adjustment in XI.
the point is not that they will have great damage up close, its just like, rng doesnt really need AA, but if you really want to, you can go up close and impersonate a meleer.
they dont expect ranger to use it much.
Ranger was nerfed in 2003 and then finally made a comeback in WOTG and is heavily used in Abyssea w/o K.Club. That had absolutely nothing to do with auto-attack but broken items/mechanics in FFXI. Good try though.


hmmm... as an 89 rng myself, I never had a Kclub, but there were times where I was asked to use Dagger or Axe WS while fighting Abyssea NMs. Also contrary to what you may think, rng could do decent melee dmg, certainly not as high as a war, bst , thf, or dnc (the jobs w high skill in daggers and axes) but they made up for it by being the most accurate job in the game.
Last edited by Vanguard319; 07-03-2011 at 03:04 PM.
To all the people FOR AA ranged attacks how would you deal with battle mechanics such as sleep/bind and other crowd control? Would you be able to manually click off of the mob or de-target fast enough before you broke CC? How would you Multishot or fully buff your weaponskills with Arrows constantly flying? How would you feel about running through arrows faster than you do now?
I'd like to hear some logical responses that aren't in the form of: "Oh, well SE can just design the game around Archer AA.""


In any other MMO with AA and CC mechanics, using such an ability automatically turns off AA and some even de-target the mob. That's for both ranged AND melee btw. Granted I don't have a high rank in any class, but are you telling me that NO melee class has any CC abilities? As for buffing weapon skills, it's simple, AA shouldn't count as a WEAPON SKILL, therefore hitting a buff ability wouldn't effect AA, only your next weapon skill activated.To all the people FOR AA ranged attacks how would you deal with battle mechanics such as sleep/bind and other crowd control? Would you be able to manually click off of the mob or de-target fast enough before you broke CC? How would you Multishot or fully buff your weaponskills with Arrows constantly flying? How would you feel about running through arrows faster than you do now?
I'd like to hear some logical responses that aren't in the form of: "Oh, well SE can just design the game around Archer AA.""
Arrow usage has been addressed already in this thread and others. It's not like you're going to use arrows that aren't fired at your enemy, and if SE takes the popular suggestion of making arrows unlimited it wouldn't be an issue regardless.
You obviously never played XI as that was not the case, nor was it in WoW. If you have to shadowbind or sleep or bind a mob, and that associated CC breaks when any damage is inflicted, AA that can't be controlled is a hindrance to said battle mechanics and such to the overall game.In any other MMO with AA and CC mechanics, using such an ability automatically turns off AA and some even de-target the mob. That's for both ranged AND melee btw. Granted I don't have a high rank in any class, but are you telling me that NO melee class has any CC abilities? As for buffing weapon skills, it's simple, AA shouldn't count as a WEAPON SKILL, therefore hitting a buff ability wouldn't effect AA, only your next weapon skill activated.
Arrow usage has been addressed already in this thread and others. It's not like you're going to use arrows that aren't fired at your enemy, and if SE takes the popular suggestion of making arrows unlimited it wouldn't be an issue regardless.
In FFXIV buffs like Ferocity and Raging Strikes buff your next attack, not just your weapon skill. So while buffing raging strikes, ferocity, blindside, still precision or hawks eye you will essentially give your next AA that buff instead of the intended WS or multishot. Unwanted results and no way to control them.
SE does not make games where the best items are bought at a vendor and it probably wont ever be that way. Especially with ammo. With such a high focus on the crafting system in this game you really expect SE to remove multiple ammo synths just so you can have your ranged AA? Nope. Making arrows unlimited without any cost in one way or another is extremely broken balance anyways. What is this...House of The Dead Arcade where you can click off screen to reload your gun?


While I did play FFXI, it was for a very short time due to RL issues. I did however play WoW for a few years as a hunter, and while quite some time ago AA would break CC if you weren't smart enough to de-target the mob, it is that way no longer. That all still doesn't address the issue of CC on melee classes in FFXIV however. Are there none? Or is there some mystical method that makes melee AA and CC okay but not for ranged?
Same issue with buff abilities. Does melee not have any? How do you expect them to deal with it? Why do you seem to think that ranged and melee can't deal with these issues in the same way?
Infinite arrows or not, I'd still prefer AA on my archer. I don't feel that I will go through significantly more arrows, and even if I do, that just means more damage, so why would anyone QQ about it?
Edit---
Just for the record, I don't have any issues with the combat system the way it is. It's different and I like it. However I don't feel that melee classes should get AA when archers won't. No, I don't want to just engage an enemy and afk kill stuff. But if melee classes get the convenience of basic auto attacks why shouldn't everyone?
Last edited by Cikala; 07-03-2011 at 06:33 AM.
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