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  1. #1
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by SeraviEdalborez View Post
    The removal of the core basic attacks in their entirety for the 4 other melee classes implies AA won't be a toggle. True, passive/auto switch has been stated to undergo changes that will make it more fluid, but that's not seamless. In fact it's kind of worse than what we have now, except that stamina would no longer be a factor, by a second or two. This is assuming...
    Now: Buff, shoot
    Proposed: Disengage, buff, re-engage, wait for AA to kick in (shoot)
    What will be: Buff, shoot
    I'm basing this off of the AA video and the way XI worked, which is to say that I don't think buff stacking would really be a problem anyway in XIV. Just hit your buttons in order and then hit your WS, or use a macro (I expect the UI tweaks will speed macro execution up). Take SATA for example - the only reason it was difficult to do in XI without a macro is because you'd have to get in the WS menu before an attack round hit. Rather than use a full SATA WS macro, I often just kept a SA+WS macro, and activated TA and then the macro.

    Delay on bows and guns is likely to remain one of the longer delays in the game, so there should be sufficient time to set up a stacked WS before an attack round fires.

    As it is though, it's an issue that would impact melees just as much as archers, so it's not necessarily relevant to ranged auto-attack.
    (1)

  2. #2
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Cutriss View Post
    I'm basing this off of the AA video and the way XI worked, which is to say that I don't think buff stacking would really be a problem anyway in XIV. Just hit your buttons in order and then hit your WS, or use a macro (I expect the UI tweaks will speed macro execution up). Take SATA for example - the only reason it was difficult to do in XI without a macro is because you'd have to get in the WS menu before an attack round hit. Rather than use a full SATA WS macro, I often just kept a SA+WS macro, and activated TA and then the macro.

    Delay on bows and guns is likely to remain one of the longer delays in the game, so there should be sufficient time to set up a stacked WS before an attack round fires.

    As it is though, it's an issue that would impact melees just as much as archers, so it's not necessarily relevant to ranged auto-attack.
    congratulations! you have defeated your own argument for AA with the FFXI comparison, because neither ranger, nor corsair had auto-attack on thier respective ranged weapons, even though both jobs were considered primarily ranged combat classes. The devs recent explanations for this, and why arc won't get a melee subweapon shows they know what they are doing in regards to the new battle engine far more than you do.
    (0)

  3. #3
    Player
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    Mar 2011
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    Mithra Mog-house Interloper
    Posts
    467
    Guess what? It's not going to happen. Archer is confirmed not to have it and considering the recent "we understand your concerns but we just aren't going to change our plans" posts by the Devs, it's safe to say they won't be changing their position on it. Like it or leave it.
    (1)

  4. #4
    Player
    Cutriss's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Richard View Post
    Guess what? It's not going to happen. Archer is confirmed not to have it and considering the recent "we understand your concerns but we just aren't going to change our plans" posts by the Devs, it's safe to say they won't be changing their position on it. Like it or leave it.
    This is what has been said about Archer auto-attack so far:

    http://forum.square-enix.com/ffxiv/t...700#post182700
    Quote Originally Posted by Bayohne View Post
    Checked with the dev. team regarding questions about archers and their ability to auto-attack. Auto-attack as a system will initiate when the player is fighting an enemy in close range. While archers will be able to auto-attack enemies while in close range it won't be with arrows. New animations will be implemented to make this all happen!
    That doesn't say anything about "We don't want to do it."

    Furthermore, I don't care if you want to have a passive attitude about it. I intend to change minds, not just give up.
    (1)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Cutriss View Post
    This is what has been said about Archer auto-attack so far:

    http://forum.square-enix.com/ffxiv/t...700#post182700


    That doesn't say anything about "We don't want to do it."

    Furthermore, I don't care if you want to have a passive attitude about it. I intend to change minds, not just give up.
    Hey dum dum, they've already confirmed Archer /ra and Conjurer/Thaumaturge darts won't be AA: http://lodestone.finalfantasyxiv.com...50c372373a87e4

    Each job WILL have an AA in the form of melee or hitting mobs with their weapons when in melee range.

    That's the way it worked in XI and that's the way its going to stay here whether you like it or not lol
    (0)
    Last edited by Richard; 07-03-2011 at 01:43 AM.

  6. #6
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Richard View Post
    Hey dum dum, they've already confirmed Archer /ra and Conjurer/Thaumaturge darts won't be AA: http://lodestone.finalfantasyxiv.com...50c372373a87e4
    Ohnoes, so I forgot to include the boilerplate update article rather than the things that real people are saying!

    OBVIOUSLY I know what the current plan is, which is why I'm posting to argue against it. Are the windows that foggy on the short bus?
    Quote Originally Posted by Richard View Post
    Each job WILL have an AA in the form of melee or hitting mobs with their weapons when in melee range.

    That's the way it worked in XI and that's the way its going to stay here whether you like it or not lol
    If you don't like it, GTFO the thread and go troll somewhere else. The prevailing opinion on BG has been that ranged AA is a *good thing* and clearly you're more interested in pissing me off than trying to tell me why it's a bad idea.
    (4)

  7. #7
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Cutriss View Post
    Ohnoes, so I forgot to include the boilerplate update article rather than the things that real people are saying!

    OBVIOUSLY I know what the current plan is, which is why I'm posting to argue against it. Are the windows that foggy on the short bus?If you don't like it, GTFO the thread and go troll somewhere else. The prevailing opinion on BG has been that ranged AA is a *good thing* and clearly you're more interested in pissing me off than trying to tell me why it's a bad idea.
    Level up your archer and get a feel of how things are without auto attack, from what i see you're in early level when you start using multishot, this job is not a light shot spam, you'll get what i mean as soon as you keep ranking up.
    (1)

  8. #8
    Player
    feint2021's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Oren Ishii
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Auto attack can work. If my memory serves me right in FFXI Rangers couldn't shoot if they were moving while engaged. Maybe buffs could be applied while moving or make disengaging easier.
    (1)

  9. #9
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Pre-buffs worked in XI because you only needed your weapon out for AA and WSs.
    (0)

    XI: Zeroblade, Titan Server

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    the class doesnt play in a way that needs to spam a basic attack to do its job, or do good damage past 20. (multishot)

    And giving anyone ranged attacks without stopping will only unbalance ranged attacks more in a game where you can have the same run speed as monsters, which will only get more exploitable if they remove ranged attacks from all monsters, and increase mob deagro range which they said they will. In fact becoming SUPER exploitable if you didnt even have to press a button to kite cheese. just run away till the monster dies, and win.
    BTW mages stop twice when they cast. and they will also stop when they use ranged darts

    melee dont need to stop while doing basic attacks (even though they do stop) because they cant do damage without being in range of attacks and AOE.

    even if they chose to make archer AA, it would probably only make the job less unique, less damage, and less entertaining
    (3)
    Last edited by Physic; 07-03-2011 at 06:49 AM.

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