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  1. #51
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    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by Akumu View Post
    From what I have been reading its not the regen itself but the low cost of spells maybe? It could also be some mp regaining moves should be lessened. Either way there is some balancing issue.
    For me it's the ability to do it while fighting and the ridiculous rate of gain even between sp mobs.
    (0)

  2. #52
    Player
    Zaris's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    13
    Character
    Miru Mizunouchi
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alhanelem View Post
    The current MP regeneration is overkill, to the point where all the spells and abilities that give MP are pointless and useless. I mean, it's nice and all, but it's excessive. All it takes is a few seconds of being disengaged and bam you're ready to fight again. MP management went from a slight challenge to being completely unnecessary.
    Along the same vein as Alhanelem, I always felt that, instead of MP regeneration, we could have had new recipes that allowed the creation of more potent ethers. Not only would this encourage the use of items more, but it would give alchemists another thing to be renowned for than just crystals.

    50 MP per ether seems almost not worth carrying now that a few seconds of standing still will do just the same.
    (0)
    Last edited by Zaris; 03-09-2011 at 12:20 PM.

  3. #53
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    When you get a higher rank Mage you will understand the need for it. It also helps in NM situations. A lot of the people saying that MP Regen is bad are low level mages.

    At lower levels Mages really have it easy. But higher ranks need the MP Regen.
    (0)
    Living life one day at a time~!
    Mending the past with the joys of today!

  4. #54
    Player
    Ranka's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by AreeyaJaidee View Post
    When you get a higher rank Mage you will understand the need for it. It also helps in NM situations. A lot of the people saying that MP Regen is bad are low level mages.

    At lower levels Mages really have it easy. But higher ranks need the MP Regen.
    Personally I totally disagree with this. I have had no problem managing mp for fights like Mosshorn and Great Buffalo with this, you use got to use your terrain and surround mobs, also need good team mates. :P Well i guess it comes down to the individual, but really resting while a mob is engaged seems to nuts, at least at the speed mp regeneration is now. But I am one of those that likes a challenge when healing, so that could just be the main reason why.
    (0)


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  5. #55
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    I love the MP Regen, it gives me a nice cushion for when grind parties get rough (i.e.: too many adds)
    (0)
    Living life one day at a time~!
    Mending the past with the joys of today!

  6. #56
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by Ranka View Post
    Personally I totally disagree with this. I have had no problem managing mp for fights like Mosshorn and Great Buffalo with this, you use got to use your terrain and surround mobs, also need good team mates. :P Well i guess it comes down to the individual, but really resting while a mob is engaged seems to nuts, at least at the speed mp regeneration is now. But I am one of those that likes a challenge when healing, so that could just be the main reason why.
    But conj is not just a healer, they have dark arts to. Before the mp regen, I never saw conj use their DD spells because it just burned to much MP. They were pretty much just glorified WHM's.
    (0)

  7. #57
    Player
    Discordia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    138
    Character
    Mio Kuromi
    World
    Siren
    Main Class
    Marauder Lv 63
    The question is largely MP regen OOC (out of combat) and not during combat, correct? I don't see it as an issue at all. However, allowing this kind of MP regen while in combat would be ridiculous.
    (0)

  8. #58
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    I have no problem chaincasting nonstop nukes and/or heals with just siphon, spiritbind, and most importantly judicious cures as the main healer. The person who said mp regen is for higher level mages is wrong. I don't even use tranquility on any r40- r50 activity except great buffalo.

    Scratch that. Now I don't even use it there.

    A r50 is the one conj who should NOT need this help, rather than need it the most.
    (0)

  9. #59
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    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Discordia View Post
    The question is largely MP regen OOC (out of combat) and not during combat, correct? I don't see it as an issue at all. However, allowing this kind of MP regen while in combat would be ridiculous.
    Yup that's the real issue. You should not be able to regen if you cannot exit a party or teleport. That is, zero mp regen while you or any party member is engaged.
    (0)

  10. #60
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The MP Regen is fine as it is, and possibly could use some drinks to boost it between fights. Out of Combat MP Regen does nothing except reduce downtime and allow mages to (gasp) actually use their spells in their fights like you would expect to mage to do, instead of spamming the no MP attack when their super long cooldown mp recovery abilities aren't available.

    Personally I think anything that reduces downtime is a good thing, as it is there are far too many things in this game that reduce the time you're actually able to be out and about killing things, and the inability to passively regen MP was a big offender even for melee classes. This isn't "easy mode", it's "playable mode", since any time you're just sitting there waiting for a long cooldown to get the MP you need to use the basic functions of your class is time you're not actually doing anything useful.
    (0)

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