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  1. #1
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    Mar 2011
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    Ul'dah
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    761
    Quote Originally Posted by Ranka View Post
    Personally i was mad at first when they added. They were making DoM easier then it already is by adding this. I loved being able to control mp. However after playing it a bit I found it really did not effect much. Then my opinion changed during a NM run where I could disengage during combat and while my party was fighting get my MP back. The concept of mp regeneration itself is fine, but if your party is engaged with a enemy you should not be able to regenerate mp whether your in combat or not.
    I can agree with this but currently i find it as a new way to implement the resting feature from xi while keeping the game fast pace and on the move instead of camping also like in xi.
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  2. #2
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    The problem with MP is the spell and skills from pre-MP regen are not in balance.

    We have all these MP generating skills on top of mp regen, and also the possibility of food/eithers/etc. It's sickening. Oh and free AoEs and movements.

    It's a nuk-a-thon..why bother giving mages all these combat skills now?

    The fact that DoM in FF14 aren't "mages" but "mage fighters" It's completely out of wack
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  3. #3
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    Mar 2011
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    I agree that the mp regen is too much assistance and mp has become depreciated. I don't even siphon or spiritbind any more. I just cure the tank to full, stoneskin them, then hit f. Bang 300 mp before I need another action. It has taken mp conservation at great buffalo from being mildly challenging to simple. Buffalo goes down, hit f, get 400 mp.

    For nuking cons you can chain nuke without the mp regen anyway. Now you can just be lazy with your mp and still pull it off.

    Where's the challenge and reward for playing well. No cure 3s when cure 1s suffice and all that. This is a mental job!
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  4. #4
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    From what I have been reading its not the regen itself but the low cost of spells maybe? It could also be some mp regaining moves should be lessened. Either way there is some balancing issue.
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  5. #5
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    Mar 2011
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    Quote Originally Posted by Akumu View Post
    From what I have been reading its not the regen itself but the low cost of spells maybe? It could also be some mp regaining moves should be lessened. Either way there is some balancing issue.
    For me it's the ability to do it while fighting and the ridiculous rate of gain even between sp mobs.
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  6. #6
    Player
    Zaris's Avatar
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    Mar 2011
    Location
    グリダニア
    Posts
    13
    Character
    Miru Mizunouchi
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alhanelem View Post
    The current MP regeneration is overkill, to the point where all the spells and abilities that give MP are pointless and useless. I mean, it's nice and all, but it's excessive. All it takes is a few seconds of being disengaged and bam you're ready to fight again. MP management went from a slight challenge to being completely unnecessary.
    Along the same vein as Alhanelem, I always felt that, instead of MP regeneration, we could have had new recipes that allowed the creation of more potent ethers. Not only would this encourage the use of items more, but it would give alchemists another thing to be renowned for than just crystals.

    50 MP per ether seems almost not worth carrying now that a few seconds of standing still will do just the same.
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    Last edited by Zaris; 03-09-2011 at 12:20 PM.

  7. #7
    Player
    AreeyaJaidee's Avatar
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    Mar 2011
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    Ul'Dah
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    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    When you get a higher rank Mage you will understand the need for it. It also helps in NM situations. A lot of the people saying that MP Regen is bad are low level mages.

    At lower levels Mages really have it easy. But higher ranks need the MP Regen.
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  8. #8
    Player
    Ranka's Avatar
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    Mar 2011
    Location
    Gridania
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    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by AreeyaJaidee View Post
    When you get a higher rank Mage you will understand the need for it. It also helps in NM situations. A lot of the people saying that MP Regen is bad are low level mages.

    At lower levels Mages really have it easy. But higher ranks need the MP Regen.
    Personally I totally disagree with this. I have had no problem managing mp for fights like Mosshorn and Great Buffalo with this, you use got to use your terrain and surround mobs, also need good team mates. :P Well i guess it comes down to the individual, but really resting while a mob is engaged seems to nuts, at least at the speed mp regeneration is now. But I am one of those that likes a challenge when healing, so that could just be the main reason why.
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  9. #9
    Player
    Raansu's Avatar
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    Mar 2011
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    Ul'dah
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    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by Ranka View Post
    Personally I totally disagree with this. I have had no problem managing mp for fights like Mosshorn and Great Buffalo with this, you use got to use your terrain and surround mobs, also need good team mates. :P Well i guess it comes down to the individual, but really resting while a mob is engaged seems to nuts, at least at the speed mp regeneration is now. But I am one of those that likes a challenge when healing, so that could just be the main reason why.
    But conj is not just a healer, they have dark arts to. Before the mp regen, I never saw conj use their DD spells because it just burned to much MP. They were pretty much just glorified WHM's.
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  10. #10
    Player
    AreeyaJaidee's Avatar
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    Mar 2011
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    Ul'Dah
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    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    I love the MP Regen, it gives me a nice cushion for when grind parties get rough (i.e.: too many adds)
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