I can agree with this but currently i find it as a new way to implement the resting feature from xi while keeping the game fast pace and on the move instead of camping also like in xi.Personally i was mad at first when they added. They were making DoM easier then it already is by adding this. I loved being able to control mp. However after playing it a bit I found it really did not effect much. Then my opinion changed during a NM run where I could disengage during combat and while my party was fighting get my MP back. The concept of mp regeneration itself is fine, but if your party is engaged with a enemy you should not be able to regenerate mp whether your in combat or not.
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The problem with MP is the spell and skills from pre-MP regen are not in balance.
We have all these MP generating skills on top of mp regen, and also the possibility of food/eithers/etc. It's sickening. Oh and free AoEs and movements.
It's a nuk-a-thon..why bother giving mages all these combat skills now?
The fact that DoM in FF14 aren't "mages" but "mage fighters" It's completely out of wack
I agree that the mp regen is too much assistance and mp has become depreciated. I don't even siphon or spiritbind any more. I just cure the tank to full, stoneskin them, then hit f. Bang 300 mp before I need another action. It has taken mp conservation at great buffalo from being mildly challenging to simple. Buffalo goes down, hit f, get 400 mp.
For nuking cons you can chain nuke without the mp regen anyway. Now you can just be lazy with your mp and still pull it off.
Where's the challenge and reward for playing well. No cure 3s when cure 1s suffice and all that. This is a mental job!
From what I have been reading its not the regen itself but the low cost of spells maybe? It could also be some mp regaining moves should be lessened. Either way there is some balancing issue.
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For me it's the ability to do it while fighting and the ridiculous rate of gain even between sp mobs.

Along the same vein as Alhanelem, I always felt that, instead of MP regeneration, we could have had new recipes that allowed the creation of more potent ethers. Not only would this encourage the use of items more, but it would give alchemists another thing to be renowned for than just crystals.The current MP regeneration is overkill, to the point where all the spells and abilities that give MP are pointless and useless. I mean, it's nice and all, but it's excessive. All it takes is a few seconds of being disengaged and bam you're ready to fight again. MP management went from a slight challenge to being completely unnecessary.
50 MP per ether seems almost not worth carrying now that a few seconds of standing still will do just the same.
Last edited by Zaris; 03-09-2011 at 12:20 PM.


When you get a higher rank Mage you will understand the need for it. It also helps in NM situations. A lot of the people saying that MP Regen is bad are low level mages.
At lower levels Mages really have it easy. But higher ranks need the MP Regen.
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Mending the past with the joys of today!

Personally I totally disagree with this. I have had no problem managing mp for fights like Mosshorn and Great Buffalo with this, you use got to use your terrain and surround mobs, also need good team mates. :P Well i guess it comes down to the individual, but really resting while a mob is engaged seems to nuts, at least at the speed mp regeneration is now. But I am one of those that likes a challenge when healing, so that could just be the main reason why.
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But conj is not just a healer, they have dark arts to. Before the mp regen, I never saw conj use their DD spells because it just burned to much MP. They were pretty much just glorified WHM's.Personally I totally disagree with this. I have had no problem managing mp for fights like Mosshorn and Great Buffalo with this, you use got to use your terrain and surround mobs, also need good team mates. :P Well i guess it comes down to the individual, but really resting while a mob is engaged seems to nuts, at least at the speed mp regeneration is now. But I am one of those that likes a challenge when healing, so that could just be the main reason why.


I love the MP Regen, it gives me a nice cushion for when grind parties get rough (i.e.: too many adds)
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Mending the past with the joys of today!
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