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  1. #1
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Its fine the way it is. It actually regens slower then most other mmo's.
    (0)

  2. #2
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    I had unlimited MP on my THM before the update. I had Siphon MP which can drain MP from the dead, and you get a bonus from the dead, plus Damnation, and my 10 minute 50% MP restore. If anyone is going through that much MP in a few seconds, they're being a little wasteful.

    I think some of the spells should have their costs cranked up, or it should be turned down some. What's the point of having MP if there's no threat of running out? There needs to be some reason to be careful managing it. Even using a few spells on MRD, there's now no threat to running low. Plus it's always restored after a leve. It just needs to be rebalanced a little. I think spell costs should just be upped by 50% (expect Ancient Magic. 100 MP a flare seems fine)
    (0)

  3. #3
    Player
    Krisan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Krisan Thyme
    World
    Ultros
    Main Class
    Pugilist Lv 50
    I like it the way it is right now. The MP only regenerates in Passive Mode, so it makes absolutely no difference during battle, and it doesn't regenerate fast enough to make any kind of a difference in a situation where you're fighting multiple mobs in a row. (You still have to rely on your MP skills in those situations.)

    The only thing MP regenerating really brought to the table, is a practical means of allowing DoM to solo\duo - and allowing them to rest at certain intervals in larger parties much like mages could in FFXI. I really don't want to see them mess with this, as it was a long overdue feature the game needed.

    If anything, higher ranked\tiered spells should just cost more MP later in the game.
    (1)

  4. #4
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Krisan View Post
    I like it the way it is right now. The MP only regenerates in Passive Mode, so it makes absolutely no difference during battle, and it doesn't regenerate fast enough to make any kind of a difference in a situation where you're fighting multiple mobs in a row. (You still have to rely on your MP skills in those situations.)

    The only thing MP regenerating really brought to the table, is a practical means of allowing DoM to solo\duo - and allowing them to rest at certain intervals in larger parties much like mages could in FFXI. I really don't want to see them mess with this, as it was a long overdue feature the game needed.

    If anything, higher ranked\tiered spells should just cost more MP later in the game.
    I love you. <3
    (1)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    The current MP regeneration is overkill, to the point where all the spells and abilities that give MP are pointless and useless. I mean, it's nice and all, but it's excessive. All it takes is a few seconds of being disengaged and bam you're ready to fight again. MP management went from a slight challenge to being completely unnecessary.
    (0)

  6. #6
    Player
    pool842's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Kem El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kiroh View Post
    I love you. <3
    Agreed Kiroh
    (0)

  7. #7
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Krisan View Post
    I like it the way it is right now. The MP only regenerates in Passive Mode, so it makes absolutely no difference during battle, and it doesn't regenerate fast enough to make any kind of a difference in a situation where you're fighting multiple mobs in a row. (You still have to rely on your MP skills in those situations.)

    The only thing MP regenerating really brought to the table, is a practical means of allowing DoM to solo\duo - and allowing them to rest at certain intervals in larger parties much like mages could in FFXI. I really don't want to see them mess with this, as it was a long overdue feature the game needed.

    If anything, higher ranked\tiered spells should just cost more MP later in the game.
    That's good and all, but honestly, they need to cut the crap with this casual MMO solo stuff... WHY would you pay a montly payment if your gonna solo everything, aside from talking with others
    (0)

  8. #8
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by DeadRiser View Post
    That's good and all, but honestly, they need to cut the crap with this casual MMO solo stuff... WHY would you pay a montly payment if your gonna solo everything, aside from talking with others
    Believe it or not, most people don't play MMOs so they can be forced into groups. I don't know about you, but 80% of my PUGs in XI barely spoke with each other, if at all. Most of my fun and chatter came from my linkshell, as did most of my in-game friends.

    Plus, without forced grouping, people who don't play regular hours can still solo some exp instead of having to deal with groups like the JP ONRY folks.
    (0)
    Last edited by Kiroh; 03-09-2011 at 09:30 AM.

  9. #9
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kiroh View Post
    Believe it or not, most people don't play MMOs so they can be forced into groups. I don't know about you, but 80% of my PUGs in XI barely spoke with each other, if at all. Most of my fun and chatter came from my linkshell, as did most of my in-game friends.
    Like for behests, you are pretty much FORCED to party with people participating or you won't get the full sp and people don't complain about having to group as it's right in your face... and this is a completely different game than xi, so why not?
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Kiroh View Post
    Believe it or not, most people don't play MMOs so they can be forced into groups. I don't know about you, but 80% of my PUGs in XI barely spoke with each other, if at all. Most of my fun and chatter came from my linkshell, as did most of my in-game friends.
    This describes my 7 years of ffxi. I also hated being forced into the whole party thing. Don't get me wrong this game should be the most rewarding for parties BUT should allow other options. I hated when i only had a few hours to play and knew there was no point in playing my favorite game.
    (0)

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