@ Inquisitor: Yep, 3 more patch content releases.

@Provoke: Go back under your bridge.

@Dude: You're off topic :P

Enkindle: LOL

But whose to say a healer ONLY heals? More importantly, healers are a support class, debuffing mobs and buffing players definitely falls into that class.


Double effects? Hardly, there's ways to do damage (and mitigate it) without ever personally causing damage or again mitigating it directly, you'd be surprised how fun it is. 1-4 spells, that have very limited uses isn't what I would call a buff, eye for an eye/virus is a perfect example of this, albeit the game effects are limited and boring, but they do help immensely. Think of (for bard) a single spell that buffs a single member for 10-15 secs for a specific outcome (increased damage for like 10 secs or so), or perhaps (for sch) another spell that add stacks of something everytime certain skills are used by other party members for more certain effects (be it damage, a 20-40 second debuff for decreased damage or wtv) making the spell highly reliant on your party and not so much the person who casts it.

The above examples are just that, they're do not represent something I would demand end-game, the overall effect -DOES- represent that classes that are already in-game though, and this knowledge isn't something that's new at all to said classes.