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  1. #1
    Player
    Bubba_Drunk's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    31
    Character
    Noitamina Takanaka
    World
    Excalibur
    Main Class
    Astrologian Lv 57

    Originality Fail? (Some Suggestions, some ranting, mostly curious)

    Every once and a while I find myself on the forums just to see what people are saying about the game, how their maximizing their rotations ect. Lots of complaining can be seen. What were we expecting exactly? The game is fun, but all in all most of the features are easily ignorable and personally I just play cause I like to socialize in this manner with my friends/family (all of whom have a long history of MMOs). This is really just a post with a few suggestions, but more me being curious to see what people think we should be thinking of an MMO, thats what social networking is for innit?


    Personally, I just wish the classes themselves were more -fun- to play. I started out with MNK and swapped to SCH to heal for our static, then swapped again to WHM cause I was expecting an awesome experience like I had on MNK. It felt really different to me.
    I enjoy WHM because its an awesome healer, and delivers for the most part on how I thought it would, of course I'm not expecting each class to be what I want but I hate changing games just to be doing the exact same thing... (even with the multitude of bugs in the game that forces me at times to skip or ignore most of the intended script of the fights (T2 enrage anyone?) I don't feel like ranting (which I fear this post will turn into that anyways) and I'm not mad...just disappointed.

    Below are some random suggestions to the classes (mine of course) I'd like to see (or similar) to make the game more enjoyable, I left WoW, DW, GW2, D3, and a multitude of other games to play FF (cause they were boring) only to enter the same runned down concept from previous dev attempts on other games, this doesn't upset me what does is the lack of challenge and coordination that could have been with only a few minor things that seem glaringly left out, but without further a-do!

    SMN- People are, overall, mad about this class, yes its DPS is awesome, and its enjoyable to play (skillwise) but based on what I've seen SE could still easily salvage the class by building up to the summons we wanted with the current damage abilities slightly tweaked (kinda like mini Limit Breaks), could even have incorporate something like what FF13 had with different build ups making different attacks from the summons ect. even saving these for a better outcome later, or burning it to make better use of the situation.

    Then again, the same could be said of SCH, I wasn't even expecting a pet (in fact I hated getting one), and I feel very un-scholarly like when playing it, was expecting a lot more buffs for SCH to use on either mobs (debuffs) or party, but when I realized Bard was in-game I so desparately wanted more debuffs as SCH (I feel awesome casting virus. I don't need my damage abilities as a SCH [I can easily swap to SMN... if I wanted to be doing DPS roles] instead how about letting us debuff the MOBs so my ever so reliant (hahah) teammates can feel just as awesome as me with teamwork?

    Even with just those three classes you got an interesting make-up, SCH debuffing mobs with a few spells (AoE slow spell or single target like virus to decrease incoming DMG on the party), while Bard buffs DDs to achieve an optimal outcome (speed buff for the SMN maybe here then swapping to Damage expecting BLM, DRG, MNK or SMN to pull off something nice) maybe a good buff for the tank to midigate some of the lost healing from SCH while they we're busy trying to debuff, and SMN unleashing his hard work on building up a nicely played tag teamed summon. Thats just one suggestion, and of course it wouldn't be easy to co-ordinate but its very awesome to imagine.

    And bard too if it comes to that, wheres the buffs for my party members? LOL... (Just imagining the scale of teamwork here had me excited to no-end...and yet I feel almost stupid playing all classes after a mere 20 hours of logged time on one of them). BRD has two buffs, its not a Bard!

    Currently watching an anime that had both of the visions I had in mind perfectly nailed (this is entirely a coincidence [Log Horizon reference; Enchanter for SCH and Bard for...well Bard {duh hahah} Yes, its based on an MMO, Anime plus MMO...yup totally watching that one!]), and after watching it for a few episodes, I couldn't bring myself to play any of those classes because of the lack of originality and tediousness of them, maybe Log Horizon is the reason we didn't get the classes we had in mind? :P

    In the end, FF14 just ended up being another MMO like the rest of them in recent years, challenging in its own right but much like most entertainment; why take a risk if you know you can make money on what already works? The devs were already scared shitless after what happen in FF14's first release after all, so I'm not holding my breath for something extraordinary from SE, Blizzard or any other mainstream video game maker.

    In the end, I'm only hanging around until the end of the year anyways (time to focus on that career), cheers!
    (4)
    Last edited by Bubba_Drunk; 03-17-2014 at 06:13 PM.

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Bubba_Drunk View Post
    SMN- SE could still easily salvage the class by building up to the summons we wanted with the current damage abilities slightly tweaked (kinda like mini Limit Breaks)
    Its called Enkindle.

    Quote Originally Posted by Bubba_Drunk View Post
    SCH- I so desparately wanted more debuffs as SCH (I feel awesome casting virus.)
    Its a healer job, not an enemy debuffer.
    That said, don't forget Eye for an Eye.

    Quote Originally Posted by Bubba_Drunk View Post
    And bard too if it comes to that, wheres the buffs for my party members? LOL... (Just imagining the scale of teamwork here had me excited to no-end...and yet I feel almost stupid playing all classes after a mere 20 hours of logged time on one of them). BRD has two buffs, its not a Bard!
    Don't you mean four? And a way to double the effects.
    (1)

  3. #3
    Player
    Inquisitor's Avatar
    Join Date
    Aug 2013
    Posts
    172
    Character
    Lamiana Foamfollower
    World
    Exodus
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Bubba_Drunk View Post

    In the end, I'm only hanging around until the end of the year anyways (time to focus on that career), cheers!
    Only hanging around for nine and a half more months?
    (2)

  4. #4
    Player
    Bubba_Drunk's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    31
    Character
    Noitamina Takanaka
    World
    Excalibur
    Main Class
    Astrologian Lv 57
    @ Inquisitor: Yep, 3 more patch content releases.

    @Provoke: Go back under your bridge.

    @Dude: You're off topic :P

    Enkindle: LOL

    But whose to say a healer ONLY heals? More importantly, healers are a support class, debuffing mobs and buffing players definitely falls into that class.


    Double effects? Hardly, there's ways to do damage (and mitigate it) without ever personally causing damage or again mitigating it directly, you'd be surprised how fun it is. 1-4 spells, that have very limited uses isn't what I would call a buff, eye for an eye/virus is a perfect example of this, albeit the game effects are limited and boring, but they do help immensely. Think of (for bard) a single spell that buffs a single member for 10-15 secs for a specific outcome (increased damage for like 10 secs or so), or perhaps (for sch) another spell that add stacks of something everytime certain skills are used by other party members for more certain effects (be it damage, a 20-40 second debuff for decreased damage or wtv) making the spell highly reliant on your party and not so much the person who casts it.

    The above examples are just that, they're do not represent something I would demand end-game, the overall effect -DOES- represent that classes that are already in-game though, and this knowledge isn't something that's new at all to said classes.
    (1)

  5. #5
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Bubba_Drunk View Post
    Entire Paragraph about Scholar
    He said Bard has a way to double the buffs effects; not Scholar. And he's correct in that Bard's technically have four party buffs and not two. Army's Peon and Mage's Ballad. Swift Song is still a buff. And though Foe Requiem is technically a debuff on Mobs; to some extent it still counts as a party buff for your mages as it increases their damage.
    (0)
    Last edited by Galactimus; 03-20-2014 at 08:04 AM.

  6. #6
    Player
    Vinroke's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    152
    Character
    Ellis Slater
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    what do BRD SMN DRG, MNK, BLM & SCH have to do with classes? Oh, right. They aren't classes.
    (1)

    "Alot" is not a word. Allot is but it's unlikely to be what you want, try "A lot".

  7. #7
    Player
    Licus's Avatar
    Join Date
    Aug 2013
    Posts
    168
    Character
    Lucius Eventide
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    I agree with you bubba on a lot of points.

    IMHO, SMN in ff14 ARR is the absolute worst iteration of summoner in the entire FF franchise. The egi feel feeble and underwhelming. There is little sense of variety with the existing egi and because of the simplification of elemental damage in this game, there will always be an egi that is a standard dps choice over all other egi.

    The healing classes and BRD feel naked in contrast to many other FF titles. There is hardly any depth to any of the abilities and all the normal utility buffs for an FF game seem to be half missing.

    BLM, which is supposed to be a specialized glass cannon is out dpsed by MNK on target dummies given each player has full i90 bis and allagan weapons. I think it is fine that blm does less dmg than other jobs, but a blm should be given more utility similar to SMN, BRD, and DRG.

    Really, all the jobs an end game could use some retooling.
    (0)

  8. #8
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Licus View Post
    BLM, which is supposed to be a specialized glass cannon is out dpsed by MNK on target dummies given each player has full i90 bis and allagan weapons. I think it is fine that blm does less dmg than other jobs, but a blm should be given more utility similar to SMN, BRD, and DRG.
    U do realise my bard could cry rivers to be anywhere near as good as blm at multi-target? I think best burst dps and very good single target is enough for BLM o-o
    (0)

  9. #9
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Vinroke View Post
    what do BRD SMN DRG, MNK, BLM & SCH have to do with classes? Oh, right. They aren't classes.
    Yes, it's very important to point out that he/she used the word that was arbitrarily assigned to the base class rather than the word arbitrarily assigned to the advanced version of it.
    (0)

  10. #10
    Player
    Licus's Avatar
    Join Date
    Aug 2013
    Posts
    168
    Character
    Lucius Eventide
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sessurea View Post
    U do realise my bard could cry rivers to be anywhere near as good as blm at multi-target? I think best burst dps and very good single target is enough for BLM o-o
    I would trade best burst dps for swift cast raise or melee dmg increased debuff in a heart beat. Burst damage in end game is hardly needed at the moment. T4 is the only end game fight where a BLM's AoE makes the fight much faster. BRD might not have the best dps, but at least they bring way more utility to the table than any other dps class.

    I am just saying, would it hurt to give BLM a debuff spell that increases melee dmg or an interrupt? BLM does not even have swift cast raise. The only thing blm brings to the utility table is apocatastasis, which is less than desirable. Either give BLM utility like the rest of the DPS classes have, make way more end game boss fights that require intensive AoE, or make them the glass cannon they are supposed to be.
    (0)
    Last edited by Licus; 03-20-2014 at 09:56 AM.

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