Every once and a while I find myself on the forums just to see what people are saying about the game, how their maximizing their rotations ect. Lots of complaining can be seen. What were we expecting exactly? The game is fun, but all in all most of the features are easily ignorable and personally I just play cause I like to socialize in this manner with my friends/family (all of whom have a long history of MMOs). This is really just a post with a few suggestions, but more me being curious to see what people think we should be thinking of an MMO, thats what social networking is for innit?
Personally, I just wish the classes themselves were more -fun- to play. I started out with MNK and swapped to SCH to heal for our static, then swapped again to WHM cause I was expecting an awesome experience like I had on MNK. It felt really different to me.
I enjoy WHM because its an awesome healer, and delivers for the most part on how I thought it would, of course I'm not expecting each class to be what I want but I hate changing games just to be doing the exact same thing... (even with the multitude of bugs in the game that forces me at times to skip or ignore most of the intended script of the fights (T2 enrage anyone?) I don't feel like ranting (which I fear this post will turn into that anyways) and I'm not mad...just disappointed.
Below are some random suggestions to the classes (mine of course) I'd like to see (or similar) to make the game more enjoyable, I left WoW, DW, GW2, D3, and a multitude of other games to play FF (cause they were boring) only to enter the same runned down concept from previous dev attempts on other games, this doesn't upset me what does is the lack of challenge and coordination that could have been with only a few minor things that seem glaringly left out, but without further a-do!
SMN- People are, overall, mad about this class, yes its DPS is awesome, and its enjoyable to play (skillwise) but based on what I've seen SE could still easily salvage the class by building up to the summons we wanted with the current damage abilities slightly tweaked (kinda like mini Limit Breaks), could even have incorporate something like what FF13 had with different build ups making different attacks from the summons ect. even saving these for a better outcome later, or burning it to make better use of the situation.
Then again, the same could be said of SCH, I wasn't even expecting a pet (in fact I hated getting one), and I feel very un-scholarly like when playing it, was expecting a lot more buffs for SCH to use on either mobs (debuffs) or party, but when I realized Bard was in-game I so desparately wanted more debuffs as SCH (I feel awesome casting virus. I don't need my damage abilities as a SCH [I can easily swap to SMN... if I wanted to be doing DPS roles] instead how about letting us debuff the MOBs so my ever so reliant (hahah) teammates can feel just as awesome as me with teamwork?
Even with just those three classes you got an interesting make-up, SCH debuffing mobs with a few spells (AoE slow spell or single target like virus to decrease incoming DMG on the party), while Bard buffs DDs to achieve an optimal outcome (speed buff for the SMN maybe here then swapping to Damage expecting BLM, DRG, MNK or SMN to pull off something nice) maybe a good buff for the tank to midigate some of the lost healing from SCH while they we're busy trying to debuff, and SMN unleashing his hard work on building up a nicely played tag teamed summon. Thats just one suggestion, and of course it wouldn't be easy to co-ordinate but its very awesome to imagine.
And bard too if it comes to that, wheres the buffs for my party members? LOL... (Just imagining the scale of teamwork here had me excited to no-end...and yet I feel almost stupid playing all classes after a mere 20 hours of logged time on one of them). BRD has two buffs, its not a Bard!
Currently watching an anime that had both of the visions I had in mind perfectly nailed (this is entirely a coincidence [Log Horizon reference; Enchanter for SCH and Bard for...well Bard {duh hahah} Yes, its based on an MMO, Anime plus MMO...yup totally watching that one!]), and after watching it for a few episodes, I couldn't bring myself to play any of those classes because of the lack of originality and tediousness of them, maybe Log Horizon is the reason we didn't get the classes we had in mind? :P
In the end, FF14 just ended up being another MMO like the rest of them in recent years, challenging in its own right but much like most entertainment; why take a risk if you know you can make money on what already works? The devs were already scared shitless after what happen in FF14's first release after all, so I'm not holding my breath for something extraordinary from SE, Blizzard or any other mainstream video game maker.
In the end, I'm only hanging around until the end of the year anyways (time to focus on that career), cheers!![]()