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  1. #1
    Player
    Taei's Avatar
    Join Date
    Oct 2011
    Posts
    175
    Character
    Taei Tertots
    World
    Balmung
    Main Class
    Carpenter Lv 90

    Revamp and speed up the HM dungeons

    I made a previous post with a list about the problems with 2.0. Here I want to present a possible quick fix to the lack of endgame content issue.

    First of all, release those hard dungeons faster, I really don't understand why it takes one patch to release 2 hardmode dungeons, the only reason I can think of is that it is another method to stretch out content.

    Anyways, take every hardmode dungeon and make them a bit harder, add level 55 mobs etc, or make a difficulty meter similar to the leves system. (maybe higher adjustments gives you more tomes etc.) Take Darkhold chests as a good example.

    Then for every one of these hardmode dungeons add in unique endgame gear to each of them, so that there is a reason to do AV today, then maybe try your luck at CC the next day. Give us some variety...

    There's a lot of content readily available to be used, but there's no reason to do them right now. If SE wants a quick/temp fix to the lack of endgame, I think this would be an ok thing to do. I wouldn't mind doing this until there's more content, but please keep this new line of gear relevant to the upcoming patches...
    (2)

  2. #2
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    It looks as if they are still building on the foundation of the game by the way they are implementing these hard mode dungeons, irrelevant to most that have already gone past that point.
    (0)

  3. #3
    Player
    Seraphe's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    391
    Character
    Alchinua Malaguld
    World
    Shiva
    Main Class
    Pugilist Lv 61
    Quote Originally Posted by Taei View Post
    First of all, release those hard dungeons faster, I really don't understand why it takes one patch to release 2 hardmode dungeons,
    Level Design, Balancing, Art, (Story), (music), etc...
    (2)
    Kweh!?
    Quote Originally Posted by Bayohne View Post
    Pa-paya~ paya papaya~ pa-pa-ya~♪

  4. #4
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    If you do all of the dungeons from 1-50 you only need to do few repeats in the same dungeon. If these hardmode dungeons are there to add variety to 40-50 grinding range then I'm not sure we even need it.

    I second the idea of making them alternatives to end-game grind. When you get to 50 the gear progression forces you on a bit too linear path.
    Grinding in this game is so fast that I'm pretty sure I'll get each class to 50 at some point.
    (1)