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  1. #1
    Player
    kiraan's Avatar
    Join Date
    May 2011
    Posts
    263
    Character
    Kiraan Kosmos
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    Upgrade Combo system aka Skillchains (Complex, system)

    Thats something i really miss as a party experience. Nowadays, you can do your rotation alone without even looking at others members, its just you versus the fight. The skillchain system was easy enough to make people play together and attain a better group cohesion. It might limit in some ways too the spammy festival we're experiencing.

    You would even fell more pressure on certains fights, like you have to wait for your BLM to get enough MP to unleash is powerful spells on the magic burst, but the timing is really short and the boss is about to launch a deadly spell...You proceed to start the skillchain, magic burst is enabled and pam, 1 second before the boss abilty, the BLM spell goes off and you win!

    Well, thats the kind of stuff i'd like to see more emphasize, a real group play, not playing solo with 7 others people
    (3)

  2. #2
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    This could be pretty tough, because SE have to keep the balance between causal and hardcore players. It's going to become even tougher if you factor in random strangers from DF as well. However, if they can add in as a small bonus on top of what we have now if we successfully pull said party combo off, it might actually work for the best of both world. So static skilled players can benefit and causal players wouldn't get their head bitten off for falling behind.
    (0)

  3. #3
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SokiYagami View Post
    This could be pretty tough, because SE have to keep the balance between causal and hardcore players. It's going to become even tougher if you factor in random strangers from DF as well. However, if they can add in as a small bonus on top of what we have now if we successfully pull said party combo off, it might actually work for the best of both world. So static skilled players can benefit and causal players wouldn't get their head bitten off for falling behind.
    It worked with out a hitch in Random Pick Up parties in FFXI. You just will need to make Macro signifying when you use a skill or adjust your chat logs.

    Hell, even randoms were able to time a 12 Second Cast Freeze for a Burst.
    (0)

  4. #4
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seraphe View Post
    [] Only join running in progress (Simple, System)
    Hell no. I vote they make it a daily attempt only to fix the problem you spoke of. One attempt and if you leave you can't go back in until tomorrow.

    Quote Originally Posted by SokiYagami View Post
    Duty Finder Lockout for Players who withdrawn from DF X number of times within Y number mins
    Yes. Just.. yes.

    Quote Originally Posted by kiraan View Post
    Upgrade Combo system aka Skillchains (Complex, system)
    Not going to happen. Too complex for run-of-the-mill "what does MMO stand for" type of players.

    -------------

    One of my own: Crafting recipes that are equal to current endgame gear. Not sub-par as with i70 gear. And yes, I know materia would make it better. My point. Crafting should be the best. Just make them cost a lot more tome items to craft.
    (1)
    Last edited by OrganizationXIll; 03-18-2014 at 03:53 AM.

  5. #5
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by OrganizationXIll View Post
    One of my own: Crafting recipes that are equal to current endgame gear. Not sub-par as with i70 gear. And yes, I know materia would make it better. My point. Crafting should be the best. Just make them cost a lot more tome items to craft.
    Pretty sure this will be coming in 2.2. 3 stars crafting gear that is ilvl 80/90 with materia slots, and probably tier V materia as well
    (0)

  6. #6
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SokiYagami View Post
    Pretty sure this will be coming in 2.2. 3 stars crafting gear that is ilvl 80/90 with materia slots, and probably tier V materia as well
    Yes i90 crafted are coming in 2.2. However, so are higher tiers of purchased and dropped gears. i110 gear would be my guess with i115 weapon from turn 9.
    (0)