Ahh, I didn't try searching for Suggestions. Maybe a moderator can merge the threads together? Thanks for the link Thaliss!
Ahh, I didn't try searching for Suggestions. Maybe a moderator can merge the threads together? Thanks for the link Thaliss!
Increase Gil reward by double or triple.
Mark huntings (ff XII) I posted it long ago.
Any info on new classes/jobs (SE barely mention any of these.)
Having ability to dye ALL gears (AF, coil and etc).
It worked with out a hitch in Random Pick Up parties in FFXI. You just will need to make Macro signifying when you use a skill or adjust your chat logs.This could be pretty tough, because SE have to keep the balance between causal and hardcore players. It's going to become even tougher if you factor in random strangers from DF as well. However, if they can add in as a small bonus on top of what we have now if we successfully pull said party combo off, it might actually work for the best of both world. So static skilled players can benefit and causal players wouldn't get their head bitten off for falling behind.
Hell, even randoms were able to time a 12 Second Cast Freeze for a Burst.
Ignore the player base (simple,system)
Seriously. This thread. Wow.
Just, keep doing what you're doing SE.
Crafting Classes Self Sufficient (complex, system, pipe dream)
I'm not talking about crafting classes being able to make everything from scratch without the need of other materials. That would be stupid.
No I mean the ability to make HQ gear, which unless your stacked with a bunch of HQ mats, requires leveling up just about every other class to get some skill that will let you HQ items.
I want to be a weaver. I want to make clothes. I do want to be a cook, and have to slog through cooking to reach Cul 37 to get the skills I need to make HQ clothing. I would much prefer that as you go up in level and gain more stats and abilities in your class, you can work your way to getting HQ on your own.
But like I said, this is really just a pipe dream and I don't see it ever changing.
Only real wish is for any info on whether or not we are going to get more classes/jobs for combat based on what we have already seen on npc's. I hope that we get specialized classes like samurai, ninja, time mage, gunner, and champion/duelist classes added to really bring some spice to the lineups... Very worth the effort and money in my mind.
MAGITEK BALLISTA!
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Hell no. I vote they make it a daily attempt only to fix the problem you spoke of. One attempt and if you leave you can't go back in until tomorrow.
Yes. Just.. yes.
Not going to happen. Too complex for run-of-the-mill "what does MMO stand for" type of players.
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One of my own: Crafting recipes that are equal to current endgame gear. Not sub-par as with i70 gear. And yes, I know materia would make it better. My point. Crafting should be the best. Just make them cost a lot more tome items to craft.
Last edited by OrganizationXIll; 03-18-2014 at 03:53 AM.
I disagree with making the Summoner a gimped healer they should stay a dps. The Summoner's should eventually get the ability to summon the Primals at the cost of mp and once there MP is drained the primal does it's ultimate attack and leaves. Also we should be able to make pacts with the Primals so reduce the cost if summoning them and if the player uses the Primals ultimate attack it leaves the field.My biggest wish for this game:
Complex:
Total redesign of the SMN, to make it less 'generic MMO necromancer' and more Final Fantasy Summoner styled.
Step 1:
Convert ACN from being a damage type into a healer type. Give them leeches and Succor at early levels like CNJ gets. SCH becomes the natural job progression.
Pretty sure this will be coming in 2.2. 3 stars crafting gear that is ilvl 80/90 with materia slots, and probably tier V materia as well
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