And i have to come... it matters what is the best? This game, and MMORPGs in general, tend to "bottleneck" the word "best" to a minimun of possibilities so the players don`t have to actually think which methods they can use, they just way someone figure something out and they just go down that road without questioning, without testing, without nothing, and when the desing of an MMORPG is so limited in this area (no perks, no builds, no rotations, no complexity whats to ever, just get your BiS, evade AoEs and thats it, you win the game) then things get far worse.

Im truly glad that for once, there is more than 1 option to do things for a bigger audiency than just FC-friends exclusive crazyness like T4 with 2 bards and no BLM. (which we almost done xD)

JP onry method as i call it and normal method are both viable ways to do the fight, you can adapt based on the number of melee DPS vs AoE DPS so you can go normal or JP, it gives a chance of variety without going down the "this is insta-fail" path most of the battles are. Which is sad, narrow and short mindset from both, playerbase, developers, and the genre in general.

I did beat for my first time garuda EX today, JP method, and im glad, someone on japanese servers came up with this, a viable and massive way to do, at least for once, things diferent than everyone else. As it is now, Garuda EX is the ONLY FIGHT with 2 very massive and very viable strategies. I guess is something of todays gamers and developers, always the path of least resistance. Just wait someone post something on youtube and copy the crap out of it.