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  1. #1
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by jars View Post
    ...the only things I see wiping garuda parties are bad dps and mismanaging spiny stacks.
    Actually one can say, the current shall i say "NA/EU" version relies too much in DPS(almost everything needs an over-geared dps), where to a point people had to be overgeared to even participate.

    This strategy allow you to do with with the lowest required gear AND do it safely(like it was meant for avg players).

    People should be looking for a method that makes the fight easier and safer, not give noobs panic attack and scare them away from fights.


    I bet we wont see the following with this strategy...

    *Garuda disappears with 5% HP remaining to restart the sister phase again.*
    *Someone says, low DPS!*
    *Exists*
    *PT falls like a domino and disbands*
    (0)
    Goodbye, Final Fantasy...

  2. #2
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    And i have to come... it matters what is the best? This game, and MMORPGs in general, tend to "bottleneck" the word "best" to a minimun of possibilities so the players don`t have to actually think which methods they can use, they just way someone figure something out and they just go down that road without questioning, without testing, without nothing, and when the desing of an MMORPG is so limited in this area (no perks, no builds, no rotations, no complexity whats to ever, just get your BiS, evade AoEs and thats it, you win the game) then things get far worse.

    Im truly glad that for once, there is more than 1 option to do things for a bigger audiency than just FC-friends exclusive crazyness like T4 with 2 bards and no BLM. (which we almost done xD)

    JP onry method as i call it and normal method are both viable ways to do the fight, you can adapt based on the number of melee DPS vs AoE DPS so you can go normal or JP, it gives a chance of variety without going down the "this is insta-fail" path most of the battles are. Which is sad, narrow and short mindset from both, playerbase, developers, and the genre in general.

    I did beat for my first time garuda EX today, JP method, and im glad, someone on japanese servers came up with this, a viable and massive way to do, at least for once, things diferent than everyone else. As it is now, Garuda EX is the ONLY FIGHT with 2 very massive and very viable strategies. I guess is something of todays gamers and developers, always the path of least resistance. Just wait someone post something on youtube and copy the crap out of it.
    (0)

  3. #3
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    We've always had OT pulling Chirada (which we kill first) while MT pulls Suparna. Chirada dies when Garuda and Suparna land from their jump and that's when everyone moves to kill Suparna. During tornados we have MT and OT on opposite sides of area, healers and ranged DDs split in the two free slots (melees have to move from one clone to another).

    Is there any reason not to do it like this? I haven't really considered any other strategies as this works well for us.

    What is the "normal strategy" anyway? Is it what my group does or something else?
    (0)

  4. #4
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Taika View Post
    We've always had OT pulling Chirada (which we kill first) while MT pulls Suparna. Chirada dies when Garuda and Suparna land from their jump and that's when everyone moves to kill Suparna. During tornados we have MT and OT on opposite sides of area, healers and ranged DDs split in the two free slots (melees have to move from one clone to another).

    Is there any reason not to do it like this? I haven't really considered any other strategies as this works well for us.

    What is the "normal strategy" anyway? Is it what my group does or something else?
    If you want to maximize speed, you should kill Suparna first to drop Garuda's shield. If you want to maximize safety, triangle is most optimal with least amount of burst incoming damage. If you want to focus on simplicity, you stack ranged DPS in which case everything about the fight becomes trivial and tanks can pull whatever they prefer.


    Normal strategy for most English speakers is considered the one where MT pulls one of the sisters.
    (0)

  5. #5
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Triangle strategy is the one where you let one DPS tank one of the sister while the OT grabs the other?

    Yeah, I'm not surprised OP, Garuda is already annoying as hell without having to make the fight even longer.
    (0)
    Last edited by Taruranto; 03-17-2014 at 05:11 PM.

  6. #6
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    (24)

  7. #7
    Player
    Lanceton's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Lanceton Oni
    World
    Famfrit
    Main Class
    Armorer Lv 80
    As a tank who mastered garuda ex I don't see this triangle method providing any advantage over the 'traditional' way...
    of course the workload on tanks is lightened, but it falls onto dps and healer instead...
    I'd rather they do their jobs properly which is to heal and dps, while I do mine which is to dodge/mitigate damage from slipstream/double wicked wheels
    (0)

  8. #8
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Lanceton View Post
    As a tank who mastered garuda ex I don't see this triangle method providing any advantage over the 'traditional' way...
    of course the workload on tanks is lightened, but it falls onto dps and healer instead...
    I'd rather they do their jobs properly which is to heal and dps, while I do mine which is to dodge/mitigate damage from slipstream/double wicked wheels
    please stop, there no such thing as "traditional" way.
    (7)

  9. #9
    Player
    Provoke's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Narcissus Arcanum
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Seirra_Lanzce View Post
    please stop, there no such thing as "traditional" way.
    Yes there is a "traditional way" its the way the majority of the community does it, so its "traditional".
    (1)

  10. #10
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Provoke View Post
    Yes there is a "traditional way" its the way the majority of the community does it, so its "traditional".
    Then both are traditional way since you forget, eastern side of the worlds use Triangle method way more then.
    (5)

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