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  1. #1
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    And to answer properly, mages don't have hate tools tank have and I don't think mage players would enjoy some tanking tools instead of more nuke. The 2nd point is monsters don't cast spells only. It's nice and all if mages could absorb magic damages. But what about the auto-attacks ?
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  2. #2
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    I find it funny you want to change a existing DPS into a hybrid tank, retaining its DPS. Yet want to nerf a Tank being a Tank.

    Why not wait and see if a magic based tank is introduced into the game to better fit the game.

    You also realize many mobs have magic and physical attacks at their disposal and use many of them back to back. Can't see your concept working at all.
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  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ReplicaX View Post
    You also realize many mobs have magic and physical attacks at their disposal and use many of them back to back. Can't see your concept working at all.
    I recall someone trying to test the elemental resistance potions, specifically on the primals, and their findings were that either the elemental resistances were broken or that many attacks that seem to be elemental are in fact physical damage and therefore unaffected by resistances. Yes Magic Defense and Elemental Resistance are different, but just because an attack looks like magic doesn't mean it is.. I guess the only way to tell would be to run around and use Foresight on everything lol
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  4. #4
    Player
    Zplinter's Avatar
    Join Date
    Aug 2013
    Location
    Spokane
    Posts
    111
    Character
    Zearth Carnalla
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    IF this was a single player RPG game you might have some standing for your argument.
    This is not that, this is a MMORPG. To make a multiplayer game work with multiple classes/jobs/professions/skills sets/etc, you have trade offs. This is most commonly seen in the 'Holy Trinity." Currently tanks do not do a lot of dps, and in return they are the hardest to hurt, DD currently dish out the damage and in return do not TAKE damage very well. We all get this. Agreed?
    So by your suggestion a DD such as your hypothetical BLM tank would have to have a stance set that replaces the damage output with Damage mitigation, and in return the tanks would have to have a stance set that turn them in the opposite direction. this does not take into account the healing classes, the cleric stance by no means makes them on par DD as a current DD.
    From a game mechanic and balance point of view do you really expect the Developers to go back and COMPLETELY rework and a rebalance ALL of the combinations of classes to roles your suggestion brings to the table? Not going to happen, sorry.
    (0)
    Last edited by Zplinter; 03-18-2014 at 05:06 AM. Reason: char limit

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