Quote Originally Posted by TheVedis View Post
name a game where crafting is truely made enjoyable

im sorry, it doesnt exist, its always "lick a button and watch it get made" or so on and so forth....well unless you count puzzle pirates, but thats a game of mini games so it doesnt count
I am 100% for a game feature where I lick a button to make something.

That aside: Reducing the amount of presses might help. Make it less than what we need to do now, or at least just vary the number of choices that need to be made based on item complexity.

A system that can't be gamed by the [ahem] less scrupulous players amongst us would be nice. Maybe make it so the inputs chance of success is determined by the colored orbs in the game, abilities you choose to use, and what you end up choosing per option. The end result is an item with some special effect on it you don't get by mashing the standard option like a brainless robot. (If need be resort to the 'Adjective Noun' system for differentiating the items generated this way so we know a 'Burning Velvet Doublet' gives fire resist and a 'Silky Smooth Velvet Doublet' gives a bonus to your fabulousness)

Some luck mixed with the level of your character and the choices you make during the craft shift the end result of the adjective(s) on the item. Do you try to force all standard for stronger armor? Do you mix rapid and standard for less split ends on your fur coat?

What does it end up doing? I don't care. Give us something better than what we got right now. The DoH classes are meant to be worthy of being an actual class so it'd be great if they live up to that.

Just a reminder, aside from the absurd fact that inflicting terrible unwarranted abuse on your enter key to rank 50 is accepted and considered fun by a vocal minority (they must absolutely love that web game "push the button), most people enjoy fun with their games and keyboard wear and tear spread out amongst the 155+ other keys.

I also like sunsets, long walks on the beach and dogs.