Quote Originally Posted by Colt47 View Post
Honestly, I think this crafting system needs an even bigger overhaul than what they've had to do to get auto attack and class / rank merged. The original idea that appears to be present in the crafting system is a move towards quality crafting, and as both of you point out (referring to Atoli and Perrin), alternate means to gaining ranks need to be employed in order to avoid burning out on a mini-game that is really meant more so for final production than parts manufacturing. They probably need to have a different, less involving system of creating parts to compliment a more game like final product creation process.
Yeah parts could be made possible to auto-craft and final products should be made with the (or a different) mini-game. They could change the quality algorythm a bit and remove the +1+2+3 on parts to alleviate the inventory issues.

I'm all for something different than an auto-craft for parts, like quests or something else if they can cook up something, but I think auto-craft for parts/skill up and mini-game (challenge) for finished items would be a simple yet efficient fix.