I don't mind the spamming to much as long as the items you're grinding on feed into the next thing you're grinding on whenever and wherever possible so that there is at least some sensible efficiency to what you're doing other than literally creating 100s of pieces of NPC junk with quite literally no other possible purpose than to end up being sold to an NPC.

As a side note the state of disrepair the wards are in contributes significantly to this problem (of not having any other viable outlet for items other than to dump them on an NPC). Maybe Silver Rings really should be extremely cheap and affordable for low level players instead of being artificially expensive because the now 1000s that have disappeared to the NPCs could have at least been somewhat diverted into the hands of new players for reasonable prices. Call it charity if you want but diverting even a percentage of all junk armor created for low prices to new players, in my mind anyhow, contributes to a fuller economy that has a good base of low/mid price gear and fosters a fuller sense of a player driven economy. As it is now the "spam" crafting is almost an island unto itself separated from the larger cycle of the economy.

That's not the fault of the crafters though at all, they're simply working with the broken mess they've been given. I think, ultimately, the question of the enjoyability of crafting and the state of the economy and its mechanics are inextricably linked. If one sucks, the other is handicapped as well.