
While I do not agree with the OPs idea... I believe you can make more of that money back by spirit bonding as you grind =)
Lodestone Profile
http://na.finalfantasyxiv.com/lodestone/character/2183636/
Fair enough but you would also have to factor in buying or making the spirtbonding gear and then get lucky not to get stuck with craftmanship +5 materia which only go for around 3k here. More overhead to try to make back some money but nothing guaranteed in the long run.
I just shudder to think what the prices on some servers are for this stuff as a few friends transferred to Behemoth from Midgarssormar and one commented on how cheap all the materia here is at almost half what it was there.
Last edited by Skapoc; 03-18-2014 at 03:01 AM.

The whole idea is at least it would be something of an accomplishment not just something handed to people!!! Yes it takes a lot of time to farm all the items to be able to craft 3000 items freely!! Then taking the time to do so would reap some reward but you can still do it free!! That is the whole idea !! It gives a little something to the people out there who still take the time and accomplishment of doing so.The cost of some mats on some servers is stupid high and I am in a server with low prices. Lets take weaver for example to speed craft anything from 41-50 you would choose undyded felt as it's the only thing that will even come close to worth to speed craft as everything else is going to cost more and sell back for almost nothing. Unfortunately making undyed felt takes snurble tufts and fleece both that you need to kill some enemies with not something you can just chop down. So it would take a ridiculous long time to get these mats. So adding in shard usage(450 and lighting shards are 30+ here) and material usage just from the board it costs 57383 gil just to make 99 undyed felt. But wait I need 3000 so I need to do this 30 more times so thats 1,721,490 gil just to get one of the achievements for one crafting class. I can sell them back at about 450 a pop plus market board cut I am looking at only making back around 1 mil back. Yeah I have neither the overhead to start such an endever for this achivement nor would I throw away money like that.
So some peoples options are be rich and throw money down the drain for a luminary. Or have absolutely no life and farm snurbles in the burning wall(and chop down 13k+ shards) for hours on end. Sorry both of these are horrible ideas.
If you want luminaries to be useful make them not a grind and moneysink to get and something you actually would have to be good at to acquire..
The new market in 2.2 will only most likely last a week, 3 at most, then the market will just crash once again, because lets face it.... its not going to last with people able to craft their own "Master Recipes" then they sell it. They won't spend very much gil which makes them get richer and richer. I doubt the new market will last very long. I would love to be wrong, but I don't see it.


Yes, let's allow a handful of people to pretty much have a monopoly on crafted items. I'm all for fixing the crafting market, but placing it behind a 5600 crafted items wall is just not the way to do it.
Ways to fix the crafting market:
1. Add a difficult quest to each crafting class that unlocks a master crafting specialization.
The player can only have 2 specializations active at any time. The specialization can be reset, but the player will have to do the quest again to get the specialization of another crafting class. However, the player will also have to do the quest again when going back to an old specialization.
This means a player could possibly specialize in everything, but it'd be very time/gil consuming due to having to switch every time. (so most players will likely just stick to 2 specializations)
2. Make some of the materials difficult to obtain
I don't just mean having it tied to tomestones. Add rare monsters in the overworld that can drop rare materials. Add rare bosses to peisteskin maps that drop rare materials, that need a full party to defeat. Maybe even add chests in hard-to-reach places inside a raid, with difficult mobs guarding 'em.
3. Make crafting gear equal to current raiding gear
Currently, crafting gear is just used to get a small head start in any new raid content, and loses its importance afterwards. If crafting was an alternate way of gearing, more players would likely be more interested in it, meaning the demand stays up and the prices won't drop too quickly over time.
To avoid point 3 from causing gearing to become too easy, it could be combined with point 2. Having rare materials would keep the supply down, while the demand would likely remain the same.
Heck, it could even be combined with point 1, adding the crafted items to a craft's specialization, which would limit the amount of crafters able to craft the gear.
As for luminary tools, I've always seen them as vanity/prestige items. Whenever I see a crafter with one of those, I know that player enjoyed crafting enough to go for one of the tools.



never going to happen :/ It would totally negate raiding gear btw, just because you can meld it.3. Make crafting gear equal to current raiding gear
Currently, crafting gear is just used to get a small head start in any new raid content, and loses its importance afterwards. If crafting was an alternate way of gearing, more players would likely be more interested in it, meaning the demand stays up and the prices won't drop too quickly over time.
Rather just make raiding gear meldable, but never going to happen either
I think SE dont want craft gear equal to top tier gear because that would completely negate the lockouts.
The reason SE doesn't like crafted gear being equivalent to raiding gear is they don't want people to just buy their way into BiS gear. Even if the materials to make the gear all drop from endgame fights, it's still entirely possible for one person to pay someone else to do all the work.


Luminary tools are not hard to get if you actually want them its finding the cheapest craft and spamming it a lot of times for each level range. But its pretty pointless at the moment to get them because they have the same stats as 50 quest ones.


There is a reason crafted gear isn't the best, they just don't want people to go to the market board put down a bunch of gil and instantly have the best armor in the game without even killing a single boss or doing any endgame content.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





