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  1. #4
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    Join Date
    Dec 2012
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    Quote Originally Posted by Skapoc View Post
    So you basically just want the rich to get richer because you don't want to have competition in the market place? Sure that sounds totally fair.
    Dude, don't you know that that's the very definition of a healthy economy?

    My FC that has several hardcore crafters just spent 50 mil today on a L sized plot on Phoenix. How did we achieve this? Turns out you make more money by actually crafting and selling stuff than you do by whining on the forums that you have to deal with competition and can't sell items for 1 mil a piece.

    Regardless, like someone has already pointed out, getting a Luminary isn't hard, just time consuming. You can just quick synth it all.

    Quote Originally Posted by Nezerius View Post
    1. Add a difficult quest to each crafting class that unlocks a master crafting specialization.
    The player can only have 2 specializations active at any time. The specialization can be reset, but the player will have to do the quest again to get the specialization of another crafting class. However, the player will also have to do the quest again when going back to an old specialization.
    This means a player could possibly specialize in everything, but it'd be very time/gil consuming due to having to switch every time. (so most players will likely just stick to 2 specializations)
    You know what's one of the greatest things about FFXIV? That I can gather all my materials and craft all my gear myself. I won't sacrifice that just to "fix" the economy.

    Having BiS gear require a crafting part and a dungeon part? Great!
    Allow all gear to be melded and converted (including deungeon gear)? This should have been in the game since day 1!
    Forcing specializations that will greatly prevent you from crafting everything on a single character? I won't ever agree to something like this.
    Placing artificial caps on the amount of materials in the game via open world NM drops like in FFXI? Sorry, won't ever agree with that either.

    My definition of a good economy is a place where players actively buy and sell stuff on the MBs, not that prices are skyhigh.
    (3)
    Last edited by Gilthas; 03-17-2014 at 11:13 AM.