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  1. #1
    Player
    dcdistro's Avatar
    Join Date
    Jan 2013
    Location
    Gridania
    Posts
    327
    Character
    Maid Marian
    World
    Behemoth
    Main Class
    Alchemist Lv 60

    Master Crafting Recipes!!

    This is just a thought but I think that the master crafting recipes should require the Luminary tools for the respective crafts!!! This would give some purpose to the tools, as well as people would need to to do the various level of crafts, so would possibly help boost the economy. Also would give purpose to the crafters to specialize in something other then just spamming to 50 and being able to cripple the market.

    Maybe as well Only useable from the workshop stations that are supposed to be added to free company housing!!!
    (9)

  2. #2
    Player
    Brady672's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    152
    Character
    Extreme Leaf
    World
    Diabolos
    Main Class
    Conjurer Lv 70
    As much as I would want to agree with you (I'm working towards the luminary on a few crafts right now) it just won't happen. So many people would be enraged that they're locked out of some content because they don't wanna grind out a craft.

    I would love to give some extra incentive to get the luminary's (and maybe extend it to gathering where you can only gather some stuff with the luminary), but I can't see it happening.
    (2)

  3. #3
    Player
    Skapoc's Avatar
    Join Date
    Dec 2013
    Posts
    108
    Character
    Skap Onu
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    So you basically just want the rich to get richer because you don't want to have competition in the market place? Sure that sounds totally fair.
    (23)

  4. #4
    Player
    Miska's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Miska Trademere
    World
    Balmung
    Main Class
    Gladiator Lv 50
    The new market in 2.2 will only most likely last a week, 3 at most, then the market will just crash once again, because lets face it.... its not going to last with people able to craft their own "Master Recipes" then they sell it. They won't spend very much gil which makes them get richer and richer. I doubt the new market will last very long. I would love to be wrong, but I don't see it.
    (1)

  5. #5
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Yes, let's allow a handful of people to pretty much have a monopoly on crafted items. I'm all for fixing the crafting market, but placing it behind a 5600 crafted items wall is just not the way to do it.

    Ways to fix the crafting market:
    1. Add a difficult quest to each crafting class that unlocks a master crafting specialization.
    The player can only have 2 specializations active at any time. The specialization can be reset, but the player will have to do the quest again to get the specialization of another crafting class. However, the player will also have to do the quest again when going back to an old specialization.
    This means a player could possibly specialize in everything, but it'd be very time/gil consuming due to having to switch every time. (so most players will likely just stick to 2 specializations)

    2. Make some of the materials difficult to obtain
    I don't just mean having it tied to tomestones. Add rare monsters in the overworld that can drop rare materials. Add rare bosses to peisteskin maps that drop rare materials, that need a full party to defeat. Maybe even add chests in hard-to-reach places inside a raid, with difficult mobs guarding 'em.

    3. Make crafting gear equal to current raiding gear
    Currently, crafting gear is just used to get a small head start in any new raid content, and loses its importance afterwards. If crafting was an alternate way of gearing, more players would likely be more interested in it, meaning the demand stays up and the prices won't drop too quickly over time.


    To avoid point 3 from causing gearing to become too easy, it could be combined with point 2. Having rare materials would keep the supply down, while the demand would likely remain the same.
    Heck, it could even be combined with point 1, adding the crafted items to a craft's specialization, which would limit the amount of crafters able to craft the gear.



    As for luminary tools, I've always seen them as vanity/prestige items. Whenever I see a crafter with one of those, I know that player enjoyed crafting enough to go for one of the tools.
    (7)

  6. #6
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    I think SE dont want craft gear equal to top tier gear because that would completely negate the lockouts.
    (0)

  7. #7
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by IzumiRaito View Post
    I think SE dont want craft gear equal to top tier gear because that would completely negate the lockouts.
    The reason SE doesn't like crafted gear being equivalent to raiding gear is they don't want people to just buy their way into BiS gear. Even if the materials to make the gear all drop from endgame fights, it's still entirely possible for one person to pay someone else to do all the work.
    (2)



  8. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Luminary tools are not hard to get if you actually want them its finding the cheapest craft and spamming it a lot of times for each level range. But its pretty pointless at the moment to get them because they have the same stats as 50 quest ones.
    (1)

  9. #9
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Nezerius View Post
    3. Make crafting gear equal to current raiding gear
    Currently, crafting gear is just used to get a small head start in any new raid content, and loses its importance afterwards. If crafting was an alternate way of gearing, more players would likely be more interested in it, meaning the demand stays up and the prices won't drop too quickly over time.
    never going to happen :/ It would totally negate raiding gear btw, just because you can meld it.

    Rather just make raiding gear meldable, but never going to happen either
    (0)

  10. #10
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    There is a reason crafted gear isn't the best, they just don't want people to go to the market board put down a bunch of gil and instantly have the best armor in the game without even killing a single boss or doing any endgame content.
    (2)

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